KinematicConstraint(Constraint)

base classes — bpy_struct, Constraint

class bpy.types.KinematicConstraint(Constraint)

Inverse Kinematics

chain_count

How many bones are included in the IK effect - 0 uses all bones

Type:int in [0, 255], default 0
distance

Radius of limiting sphere

Type:float in [0, 100], default 0.0
ik_type
Type:enum in [‘COPY_POSE’, ‘DISTANCE’], default ‘COPY_POSE’
iterations

Maximum number of solving iterations

Type:int in [0, 10000], default 0
limit_mode

Distances in relation to sphere of influence to allow

  • LIMITDIST_INSIDE Inside, The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance.
  • LIMITDIST_OUTSIDE Outside, The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance.
  • LIMITDIST_ONSURFACE On Surface, The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance.
Type:enum in [‘LIMITDIST_INSIDE’, ‘LIMITDIST_OUTSIDE’, ‘LIMITDIST_ONSURFACE’], default ‘LIMITDIST_INSIDE’
lock_location_x

Constraint position along X axis

Type:boolean, default False
lock_location_y

Constraint position along Y axis

Type:boolean, default False
lock_location_z

Constraint position along Z axis

Type:boolean, default False
lock_rotation_x

Constraint rotation along X axis

Type:boolean, default False
lock_rotation_y

Constraint rotation along Y axis

Type:boolean, default False
lock_rotation_z

Constraint rotation along Z axis

Type:boolean, default False
orient_weight

For Tree-IK: Weight of orientation control for this target

Type:float in [0.01, 1], default 0.0
pole_angle

Pole rotation offset

Type:float in [-3.14159, 3.14159], default 0.0
pole_subtarget
Type:string, default “”, (never None)
pole_target

Object for pole rotation

Type:Object
reference_axis

Constraint axis Lock options relative to Bone or Target reference

Type:enum in [‘BONE’, ‘TARGET’], default ‘BONE’
subtarget
Type:string, default “”, (never None)
target

Target Object

Type:Object
use_location

Chain follows position of target

Type:boolean, default False
use_rotation

Chain follows rotation of target

Type:boolean, default False
use_stretch

Enable IK Stretching

Type:boolean, default False
use_tail

Include bone’s tail as last element in chain

Type:boolean, default False
weight

For Tree-IK: Weight of position control for this target

Type:float in [0.01, 1], default 0.0

Inherited Properties

Inherited Functions