MaterialGameSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.MaterialGameSettings(bpy_struct)¶ Game Engine settings for a Material datablock
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alpha_blend¶ Blend Mode for Transparent Faces
OPAQUEOpaque, Render color of textured face as color.ADDAdd, Render face transparent and add color of face.CLIPAlpha Clip, Use the image alpha values clipped with no blending (binary alpha).ALPHAAlpha Blend, Render polygon transparent, depending on alpha channel of the texture.ALPHA_SORTAlpha Sort, Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible).
Type: enum in [‘OPAQUE’, ‘ADD’, ‘CLIP’, ‘ALPHA’, ‘ALPHA_SORT’], default ‘OPAQUE’
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face_orientation¶ Especial face orientation options
NORMALNormal, No transformation.HALOHalo, Screen aligned billboard.BILLBOARDBillboard, Billboard with Z-axis constraint.SHADOWShadow, Faces are used for shadow.
Type: enum in [‘NORMAL’, ‘HALO’, ‘BILLBOARD’, ‘SHADOW’], default ‘NORMAL’
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invisible¶ Make face invisible
Type: boolean, default False
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physics¶ Use physics properties of materials
Type: boolean, default False
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text¶ Use material as text in Game Engine
Type: boolean, default False
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use_backface_culling¶ Hide Back of the face in Game Engine
Type: boolean, default False
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Inherited Properties
Inherited Functions
References