ObjectActuator(Actuator)

base classes — bpy_struct, Actuator

class bpy.types.ObjectActuator(Actuator)

Actuator to control the object movement

angular_velocity

Angular velocity

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
damping

Number of frames to reach the target velocity

Type:int in [-32768, 32767], default 0
derivate_coefficient

Not required, high values can cause instability

Type:float in [-inf, inf], default 0.0
force

Force

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
force_max_x

Upper limit for X force

Type:float in [-inf, inf], default 0.0
force_max_y

Upper limit for Y force

Type:float in [-inf, inf], default 0.0
force_max_z

Upper limit for Z force

Type:float in [-inf, inf], default 0.0
force_min_x

Lower limit for X force

Type:float in [-inf, inf], default 0.0
force_min_y

Lower limit for Y force

Type:float in [-inf, inf], default 0.0
force_min_z

Lower limit for Z force

Type:float in [-inf, inf], default 0.0
integral_coefficient

Low value (0.01) for slow response, high value (0.5) for fast response

Type:float in [-inf, inf], default 0.0
linear_velocity

Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
mode

Specify the motion system

Type:enum in [‘OBJECT_NORMAL’, ‘OBJECT_SERVO’, ‘OBJECT_CHARACTER’], default ‘OBJECT_NORMAL’
offset_location

Location

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
offset_rotation

Rotation

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
proportional_coefficient

Typical value is 60x integral coefficient

Type:float in [-inf, inf], default 0.0
reference_object

Reference object for velocity calculation, leave empty for world reference

Type:Object
torque

Torque

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
use_add_character_location

Toggle between ADD and SET character location

Type:boolean, default False
use_add_linear_velocity

Toggles between ADD and SET linV

Type:boolean, default False
use_character_jump

Make the character jump using the settings in the physics properties

Type:boolean, default False
use_local_angular_velocity

Angular velocity is defined in local coordinates

Type:boolean, default False
use_local_force

Force is defined in local coordinates

Type:boolean, default False
use_local_linear_velocity

Velocity is defined in local coordinates

Type:boolean, default False
use_local_location

Location is defined in local coordinates

Type:boolean, default False
use_local_rotation

Rotation is defined in local coordinates

Type:boolean, default False
use_local_torque

Torque is defined in local coordinates

Type:boolean, default False
use_servo_limit_x

Set limit to force along the X axis

Type:boolean, default False
use_servo_limit_y

Set limit to force along the Y axis

Type:boolean, default False
use_servo_limit_z

Set limit to force along the Z axis

Type:boolean, default False

Inherited Properties

Inherited Functions