RigidBodyWorld(bpy_struct)

base class — bpy_struct

class bpy.types.RigidBodyWorld(bpy_struct)

Self-contained rigid body simulation environment and settings

constraints

Group containing rigid body constraint objects

Type:Group
effector_weights
Type:EffectorWeights, (readonly)
enabled

Simulation will be evaluated

Type:boolean, default False
group

Group containing objects participating in this simulation

Type:Group
point_cache
Type:PointCache, (readonly, never None)
solver_iterations

Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)

Type:int in [1, 1000], default 10
steps_per_second

Number of simulation steps taken per second (higher values are more accurate but slower)

Type:int in [1, 32767], default 60
time_scale

Change the speed of the simulation

Type:float in [0, 100], default 1.0
use_split_impulse

Reduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary)

Type:boolean, default False
convex_sweep_test(object, start, end)

Sweep test convex rigidbody against the current rigidbody world

Parameters:

object (Object, (never None)) – Rigidbody object with a convex collision shape

Return (object_location, hitpoint, normal, has_hit):
 

object_location, The hit location of this sweep test, float array of 3 items in [-inf, inf]

hitpoint, The hit location of this sweep test, float array of 3 items in [-inf, inf]

normal, The face normal at the sweep test hit location, float array of 3 items in [-inf, inf]

has_hit, If the function has found collision point, value is 1, otherwise 0, int in [-inf, inf]

Inherited Properties

Inherited Functions

References