SceneGameRecastData(bpy_struct)

base class — bpy_struct

class bpy.types.SceneGameRecastData(bpy_struct)

Recast data for a Game datablock

agent_height

Minimum height where the agent can still walk

Type:float in [-inf, inf], default 0.0
agent_radius

Radius of the agent

Type:float in [-inf, inf], default 0.0
cell_height

Rasterized cell height

Type:float in [-inf, inf], default 0.0
cell_size

Rasterized cell size

Type:float in [-inf, inf], default 0.0
climb_max

Maximum height between grid cells the agent can climb

Type:float in [-inf, inf], default 0.0
edge_max_error

Maximum distance error from contour to cells

Type:float in [-inf, inf], default 0.0
edge_max_len

Maximum contour edge length

Type:float in [-inf, inf], default 0.0
region_merge_size

Minimum regions size (smaller regions will be merged)

Type:float in [-inf, inf], default 0.0
region_min_size

Minimum regions size (smaller regions will be deleted)

Type:float in [-inf, inf], default 0.0
sample_dist

Detail mesh sample spacing

Type:float in [-inf, inf], default 0.0
sample_max_error

Detail mesh simplification max sample error

Type:float in [-inf, inf], default 0.0
slope_max

Maximum walkable slope angle

Type:float in [0, 1.5708], default 0.0
verts_per_poly

Max number of vertices per polygon

Type:int in [-inf, inf], default 0

Inherited Properties

Inherited Functions

References