SceneGameRecastData(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
SceneGameRecastData
(bpy_struct)¶ Recast data for a Game datablock
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agent_height
¶ Minimum height where the agent can still walk
Type: float in [-inf, inf], default 0.0
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agent_radius
¶ Radius of the agent
Type: float in [-inf, inf], default 0.0
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cell_height
¶ Rasterized cell height
Type: float in [-inf, inf], default 0.0
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cell_size
¶ Rasterized cell size
Type: float in [-inf, inf], default 0.0
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climb_max
¶ Maximum height between grid cells the agent can climb
Type: float in [-inf, inf], default 0.0
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edge_max_error
¶ Maximum distance error from contour to cells
Type: float in [-inf, inf], default 0.0
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edge_max_len
¶ Maximum contour edge length
Type: float in [-inf, inf], default 0.0
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region_merge_size
¶ Minimum regions size (smaller regions will be merged)
Type: float in [-inf, inf], default 0.0
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region_min_size
¶ Minimum regions size (smaller regions will be deleted)
Type: float in [-inf, inf], default 0.0
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sample_dist
¶ Detail mesh sample spacing
Type: float in [-inf, inf], default 0.0
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sample_max_error
¶ Detail mesh simplification max sample error
Type: float in [-inf, inf], default 0.0
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slope_max
¶ Maximum walkable slope angle
Type: float in [0, 1.5708], default 0.0
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verts_per_poly
¶ Max number of vertices per polygon
Type: int in [-inf, inf], default 0
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Inherited Properties
Inherited Functions
References