SceneGameRecastData(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.SceneGameRecastData(bpy_struct)¶ Recast data for a Game datablock
-
agent_height¶ Minimum height where the agent can still walk
Type: float in [-inf, inf], default 0.0
-
agent_radius¶ Radius of the agent
Type: float in [-inf, inf], default 0.0
-
cell_height¶ Rasterized cell height
Type: float in [-inf, inf], default 0.0
-
cell_size¶ Rasterized cell size
Type: float in [-inf, inf], default 0.0
-
climb_max¶ Maximum height between grid cells the agent can climb
Type: float in [-inf, inf], default 0.0
-
edge_max_error¶ Maximum distance error from contour to cells
Type: float in [-inf, inf], default 0.0
-
edge_max_len¶ Maximum contour edge length
Type: float in [-inf, inf], default 0.0
-
region_merge_size¶ Minimum regions size (smaller regions will be merged)
Type: float in [-inf, inf], default 0.0
-
region_min_size¶ Minimum regions size (smaller regions will be deleted)
Type: float in [-inf, inf], default 0.0
-
sample_dist¶ Detail mesh sample spacing
Type: float in [-inf, inf], default 0.0
-
sample_max_error¶ Detail mesh simplification max sample error
Type: float in [-inf, inf], default 0.0
-
slope_max¶ Maximum walkable slope angle
Type: float in [0, 1.5708], default 0.0
-
verts_per_poly¶ Max number of vertices per polygon
Type: int in [-inf, inf], default 0
-
Inherited Properties
Inherited Functions
References