UserPreferencesView(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
UserPreferencesView
(bpy_struct)¶ Preferences related to viewing data
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manipulator_handle_size
¶ Size of manipulator handles as percentage of the radius
Type: int in [2, 40], default 25
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manipulator_hotspot
¶ Distance around the handles to accept mouse clicks
Type: int in [4, 40], default 14
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manipulator_size
¶ Diameter of the manipulator
Type: int in [10, 200], default 75
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mini_axis_brightness
¶ Brightness of the icon
Type: int in [0, 10], default 0
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mini_axis_size
¶ The axes icon’s size
Type: int in [10, 64], default 0
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object_origin_size
¶ Diameter in Pixels for Object/Lamp origin display
Type: int in [4, 10], default 0
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open_left_mouse_delay
¶ Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox
Type: int in [1, 40], default 0
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open_right_mouse_delay
¶ Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox
Type: int in [1, 40], default 0
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open_sublevel_delay
¶ Time delay in 1/10 seconds before automatically opening sub level menus
Type: int in [1, 40], default 0
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open_toplevel_delay
¶ Time delay in 1/10 seconds before automatically opening top level menus
Type: int in [1, 40], default 0
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pie_animation_timeout
¶ Time needed to fully animate the pie to unfolded state (in 1/100ths of sec)
Type: int in [0, 1000], default 0
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pie_initial_timeout
¶ Pie menus will use the initial mouse position as center for this amount of time (in 1/100ths of sec)
Type: int in [0, 1000], default 0
Distance threshold after which selection is made (zero to disable)
Type: int in [0, 1000], default 0
Pie menu size in pixels
Type: int in [0, 1000], default 0
Distance from center needed before a selection can be made
Type: int in [0, 1000], default 0
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rotation_angle
¶ Rotation step for numerical pad keys (2 4 6 8)
Type: int in [0, 90], default 0
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show_column_layout
¶ Use a column layout for toolbox
Type: boolean, default False
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show_large_cursors
¶ Use large mouse cursors when available
Type: boolean, default False
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show_manipulator
¶ Use 3D transform manipulator
Type: boolean, default False
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show_mini_axis
¶ Show a small rotating 3D axes in the bottom left corner of the 3D View
Type: boolean, default False
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show_object_info
¶ Display objects name and frame number in 3D view
Type: boolean, default False
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show_playback_fps
¶ Show the frames per second screen refresh rate, while animation is played back
Type: boolean, default False
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show_splash
¶ Display splash screen on startup
Type: boolean, default False
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show_tooltips
¶ Display tooltips (when off hold Alt to force display)
Type: boolean, default False
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show_tooltips_python
¶ Show Python references in tooltips
Type: boolean, default False
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show_view_name
¶ Show the name of the view’s direction in each 3D View
Type: boolean, default False
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smooth_view
¶ Time to animate the view in milliseconds, zero to disable
Type: int in [0, 1000], default 0
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timecode_style
¶ Format of Time Codes displayed when not displaying timing in terms of frames
MINIMAL
Minimal Info, Most compact representation, uses ‘+’ as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary.SMPTE
SMPTE (Full), Full SMPTE timecode (format is HH:MM:SS:FF).SMPTE_COMPACT
SMPTE (Compact), SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by default.MILLISECONDS
Compact with Milliseconds, Similar to SMPTE (Compact), except that instead of frames, milliseconds are shown instead.SECONDS_ONLY
Only Seconds, Direct conversion of frame numbers to seconds.
Type: enum in [‘MINIMAL’, ‘SMPTE’, ‘SMPTE_COMPACT’, ‘MILLISECONDS’, ‘SECONDS_ONLY’], default ‘MINIMAL’
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use_auto_perspective
¶ Automatically switch between orthographic and perspective when changing from top/front/side views
Type: boolean, default False
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use_camera_lock_parent
¶ When the camera is locked to the view and in fly mode, transform the parent rather than the camera
Type: boolean, default False
Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction
Type: boolean, default False
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use_gl_warn_support
¶ Pop up a warning when an old OpenGL version is detected
Type: boolean, default False
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use_global_pivot
¶ Lock the same rotation/scaling pivot in all 3D Views
Type: boolean, default False
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use_global_scene
¶ Force the current Scene to be displayed in all Screens
Type: boolean, default False
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use_mouse_depth_cursor
¶ Use the depth under the mouse when placing the cursor
Type: boolean, default False
Use the depth under the mouse to improve view pan/rotate/zoom functionality
Type: boolean, default False
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use_mouse_over_open
¶ Open menu buttons and pulldowns automatically when the mouse is hovering
Type: boolean, default False
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use_quit_dialog
¶ Ask for confirmation when quitting through the window close button
Type: boolean, default False
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use_rotate_around_active
¶ Use selection as the pivot point
Type: boolean, default False
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use_zoom_to_mouse
¶ Zoom in towards the mouse pointer’s position in the 3D view, rather than the 2D window center
Type: boolean, default False
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view2d_grid_spacing_min
¶ Minimum number of pixels between each gridline in 2D Viewports
Type: int in [1, 500], default 0
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view_frame_keyframes
¶ Keyframes around cursor that we zoom around
Type: int in [1, 500], default 0
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view_frame_seconds
¶ Seconds around cursor that we zoom around
Type: float in [0, 10000], default 0.0
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view_frame_type
¶ How zooming to frame focuses around current frame
Type: enum in [‘KEEP_RANGE’, ‘SECONDS’, ‘KEYFRAMES’], default ‘KEEP_RANGE’
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Inherited Properties
Inherited Functions
References