Node Operators¶
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bpy.ops.node.
add_and_link_node
(use_transform=False, settings=None, type="", link_socket_index=0)¶ Add a node to the active tree and link to an existing socket
Parameters: - use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
- settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created node - type (string, (optional, never None)) – Node Type, Node type
- link_socket_index (int in [-inf, inf], (optional)) – Link Socket Index, Index of the socket to link
File:
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bpy.ops.node.
add_file
(filepath="", filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=False, filter_folder=True, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='FILE_DEFAULTDISPLAY', name="Image")¶ Add a file node to the current node editor
Parameters: - filepath (string, (optional, never None)) – File Path, Path to file
- filter_blender (boolean, (optional)) – Filter .blend files
- filter_backup (boolean, (optional)) – Filter .blend files
- filter_image (boolean, (optional)) – Filter image files
- filter_movie (boolean, (optional)) – Filter movie files
- filter_python (boolean, (optional)) – Filter python files
- filter_font (boolean, (optional)) – Filter font files
- filter_sound (boolean, (optional)) – Filter sound files
- filter_text (boolean, (optional)) – Filter text files
- filter_btx (boolean, (optional)) – Filter btx files
- filter_collada (boolean, (optional)) – Filter COLLADA files
- filter_folder (boolean, (optional)) – Filter folders
- filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
- relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
- show_multiview (boolean, (optional)) – Enable Multi-View
- use_multiview (boolean, (optional)) – Use Multi-View
- display_type (enum in [‘FILE_DEFAULTDISPLAY’, ‘FILE_SHORTDISPLAY’, ‘FILE_LONGDISPLAY’, ‘FILE_IMGDISPLAY’], (optional)) –
Display Type
FILE_DEFAULTDISPLAY
Default, Automatically determine display type for files.FILE_SHORTDISPLAY
Short List, Display files as short list.FILE_LONGDISPLAY
Long List, Display files as a detailed list.FILE_IMGDISPLAY
Thumbnails, Display files as thumbnails.
- name (string, (optional, never None)) – Name, Datablock name to assign
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bpy.ops.node.
add_mask
(name="Mask")¶ Add a mask node to the current node editor
Parameters: name (string, (optional, never None)) – Name, Datablock name to assign
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bpy.ops.node.
add_node
(use_transform=False, settings=None, type="")¶ Add a node to the active tree
Parameters: - use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
- settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created node - type (string, (optional, never None)) – Node Type, Node type
File:
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bpy.ops.node.
add_reroute
(path=None, cursor=6)¶ Add a reroute node
Parameters: - path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – path - cursor (int in [0, inf], (optional)) – Cursor
- path (
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bpy.ops.node.
add_search
(use_transform=False, settings=None, type="", node_item='')¶ Add a node to the active tree
Parameters: - use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
- settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created node - type (string, (optional, never None)) – Node Type, Node type
- node_item (enum in [], (optional)) – Node Type, Node type
File:
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bpy.ops.node.
attach
()¶ Attach active node to a frame
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bpy.ops.node.
backimage_fit
()¶ Fit the background image to the view
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bpy.ops.node.
backimage_move
()¶ Move Node backdrop
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bpy.ops.node.
backimage_sample
()¶ Use mouse to sample background image
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bpy.ops.node.
backimage_zoom
(factor=1.2)¶ Zoom in/out the background image
Parameters: factor (float in [0, 10], (optional)) – Factor
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bpy.ops.node.
clear_viewer_border
()¶ Clear the boundaries for viewer operations
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bpy.ops.node.
clipboard_copy
()¶ Copies selected nodes to the clipboard
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bpy.ops.node.
clipboard_paste
()¶ Pastes nodes from the clipboard to the active node tree
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bpy.ops.node.
collapse_hide_unused_toggle
()¶ Toggle collapsed nodes and hide unused sockets
File: startup/bl_operators/node.py:248
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bpy.ops.node.
delete
()¶ Delete selected nodes
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bpy.ops.node.
delete_reconnect
()¶ Delete nodes; will reconnect nodes as if deletion was muted
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bpy.ops.node.
detach
()¶ Detach selected nodes from parents
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bpy.ops.node.
detach_translate_attach
(NODE_OT_detach=None, TRANSFORM_OT_translate=None, NODE_OT_attach=None)¶ Detach nodes, move and attach to frame
Parameters: - NODE_OT_detach (
NODE_OT_detach
, (optional)) – Detach Nodes, Detach selected nodes from parents - TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Translate, Translate (move) selected items - NODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frame
- NODE_OT_detach (
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bpy.ops.node.
duplicate
(keep_inputs=False)¶ Duplicate selected nodes
Parameters: keep_inputs (boolean, (optional)) – Keep Inputs, Keep the input links to duplicated nodes
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bpy.ops.node.
duplicate_move
(NODE_OT_duplicate=None, NODE_OT_translate_attach=None)¶ Duplicate selected nodes and move them
Parameters: - NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodes - NODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- NODE_OT_duplicate (
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bpy.ops.node.
duplicate_move_keep_inputs
(NODE_OT_duplicate=None, NODE_OT_translate_attach=None)¶ Duplicate selected nodes keeping input links and move them
Parameters: - NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodes - NODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- NODE_OT_duplicate (
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bpy.ops.node.
find_node
(prev=False)¶ Search for named node and allow to select and activate it
Parameters: prev (boolean, (optional)) – Previous
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bpy.ops.node.
group_edit
(exit=False)¶ Edit node group
Parameters: exit (boolean, (optional)) – Exit
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bpy.ops.node.
group_insert
()¶ Insert selected nodes into a node group
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bpy.ops.node.
group_make
()¶ Make group from selected nodes
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bpy.ops.node.
group_separate
(type='COPY')¶ Separate selected nodes from the node group
Parameters: type (enum in [‘COPY’, ‘MOVE’], (optional)) – Type
COPY
Copy, Copy to parent node tree, keep group intact.MOVE
Move, Move to parent node tree, remove from group.
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bpy.ops.node.
group_ungroup
()¶ Ungroup selected nodes
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bpy.ops.node.
hide_socket_toggle
()¶ Toggle unused node socket display
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bpy.ops.node.
hide_toggle
()¶ Toggle hiding of selected nodes
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bpy.ops.node.
join
()¶ Attach selected nodes to a new common frame
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bpy.ops.node.
link
(detach=False)¶ Use the mouse to create a link between two nodes
Parameters: detach (boolean, (optional)) – Detach, Detach and redirect existing links
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bpy.ops.node.
link_make
(replace=False)¶ Makes a link between selected output in input sockets
Parameters: replace (boolean, (optional)) – Replace, Replace socket connections with the new links
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bpy.ops.node.
link_viewer
()¶ Link to viewer node
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bpy.ops.node.
links_cut
(path=None, cursor=9)¶ Use the mouse to cut (remove) some links
Parameters: - path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – path - cursor (int in [0, inf], (optional)) – Cursor
- path (
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bpy.ops.node.
links_detach
()¶ Remove all links to selected nodes, and try to connect neighbor nodes together
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bpy.ops.node.
move_detach_links
(NODE_OT_links_detach=None, TRANSFORM_OT_translate=None)¶ Move a node to detach links
Parameters: - NODE_OT_links_detach (
NODE_OT_links_detach
, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes together - TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Translate, Translate (move) selected items
- NODE_OT_links_detach (
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bpy.ops.node.
move_detach_links_release
(NODE_OT_links_detach=None, NODE_OT_translate_attach=None)¶ Move a node to detach links
Parameters: - NODE_OT_links_detach (
NODE_OT_links_detach
, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes together - NODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- NODE_OT_links_detach (
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bpy.ops.node.
mute_toggle
()¶ Toggle muting of the nodes
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bpy.ops.node.
new_node_tree
(type='', name="NodeTree")¶ Create a new node tree
Parameters: - type (enum in [], (optional)) – Tree Type
- name (string, (optional, never None)) – Name
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bpy.ops.node.
node_color_preset_add
(name="", remove_active=False)¶ Add or remove a Node Color Preset
Parameters: - name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
- remove_active (boolean, (optional)) – remove_active
File:
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bpy.ops.node.
node_copy_color
()¶ Copy color to all selected nodes
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bpy.ops.node.
options_toggle
()¶ Toggle option buttons display for selected nodes
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bpy.ops.node.
output_file_add_socket
(file_path="Image")¶ Add a new input to a file output node
Parameters: file_path (string, (optional, never None)) – File Path, Sub-path of the output file
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bpy.ops.node.
output_file_move_active_socket
(direction='DOWN')¶ Move the active input of a file output node up or down the list
Parameters: direction (enum in [‘UP’, ‘DOWN’], (optional)) – Direction
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bpy.ops.node.
output_file_remove_active_socket
()¶ Remove active input from a file output node
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bpy.ops.node.
parent_set
()¶ Attach selected nodes
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bpy.ops.node.
preview_toggle
()¶ Toggle preview display for selected nodes
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bpy.ops.node.
properties
()¶ Toggles the properties panel display
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bpy.ops.node.
read_fullsamplelayers
()¶ Read all render layers of current scene, in full sample
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bpy.ops.node.
read_renderlayers
()¶ Read all render layers of all used scenes
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bpy.ops.node.
render_changed
()¶ Render current scene, when input node’s layer has been changed
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bpy.ops.node.
resize
()¶ Resize a node
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bpy.ops.node.
select
(mouse_x=0, mouse_y=0, extend=False)¶ Select the node under the cursor
Parameters: - mouse_x (int in [-inf, inf], (optional)) – Mouse X
- mouse_y (int in [-inf, inf], (optional)) – Mouse Y
- extend (boolean, (optional)) – Extend
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bpy.ops.node.
select_all
(action='TOGGLE')¶ (De)select all nodes
Parameters: action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
TOGGLE
Toggle, Toggle selection for all elements.SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.INVERT
Invert, Invert selection of all elements.
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bpy.ops.node.
select_border
(gesture_mode=0, xmin=0, xmax=0, ymin=0, ymax=0, extend=True, tweak=False)¶ Use box selection to select nodes
Parameters: - gesture_mode (int in [-inf, inf], (optional)) – Gesture Mode
- xmin (int in [-inf, inf], (optional)) – X Min
- xmax (int in [-inf, inf], (optional)) – X Max
- ymin (int in [-inf, inf], (optional)) – Y Min
- ymax (int in [-inf, inf], (optional)) – Y Max
- extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
- tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node - useful for tweak gesture
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bpy.ops.node.
select_circle
(x=0, y=0, radius=1, gesture_mode=0)¶ Use circle selection to select nodes
Parameters: - x (int in [-inf, inf], (optional)) – X
- y (int in [-inf, inf], (optional)) – Y
- radius (int in [1, inf], (optional)) – Radius
- gesture_mode (int in [-inf, inf], (optional)) – Gesture Mode
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bpy.ops.node.
select_grouped
(extend=False, type='TYPE')¶ Select nodes with similar properties
Parameters: - extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
- type (enum in [‘TYPE’, ‘COLOR’, ‘PREFIX’, ‘SUFFIX’], (optional)) – Type
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bpy.ops.node.
select_lasso
(path=None, deselect=False, extend=True)¶ Select nodes using lasso selection
Parameters: - path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Path - deselect (boolean, (optional)) – Deselect, Deselect rather than select items
- extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
- path (
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bpy.ops.node.
select_link_viewer
(NODE_OT_select=None, NODE_OT_link_viewer=None)¶ Select node and link it to a viewer node
Parameters: - NODE_OT_select (
NODE_OT_select
, (optional)) – Select, Select the node under the cursor - NODE_OT_link_viewer (
NODE_OT_link_viewer
, (optional)) – Link to Viewer Node, Link to viewer node
- NODE_OT_select (
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bpy.ops.node.
select_linked_from
()¶ Select nodes linked from the selected ones
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bpy.ops.node.
select_linked_to
()¶ Select nodes linked to the selected ones
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bpy.ops.node.
select_same_type_step
(prev=False)¶ Activate and view same node type, step by step
Parameters: prev (boolean, (optional)) – Previous
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bpy.ops.node.
shader_script_update
()¶ Update shader script node with new sockets and options from the script
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bpy.ops.node.
switch_view_update
()¶ Update views of selected node
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bpy.ops.node.
toolbar
()¶ Toggles tool shelf display
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bpy.ops.node.
translate_attach
(TRANSFORM_OT_translate=None, NODE_OT_attach=None)¶ Move nodes and attach to frame
Parameters: - TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Translate, Translate (move) selected items - NODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frame
- TRANSFORM_OT_translate (
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bpy.ops.node.
tree_path_parent
()¶ Go to parent node tree
File: startup/bl_operators/node.py:278
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bpy.ops.node.
tree_socket_add
(in_out='IN')¶ Add an input or output socket to the current node tree
Parameters: in_out (enum in [‘IN’, ‘OUT’], (optional)) – Socket Type
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bpy.ops.node.
tree_socket_move
(direction='UP')¶ Move a socket up or down in the current node tree’s sockets stack
Parameters: direction (enum in [‘UP’, ‘DOWN’], (optional)) – Direction
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bpy.ops.node.
tree_socket_remove
()¶ Remove an input or output socket to the current node tree
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bpy.ops.node.
view_all
()¶ Resize view so you can see all nodes
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bpy.ops.node.
view_selected
()¶ Resize view so you can see selected nodes
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bpy.ops.node.
viewer_border
(gesture_mode=0, xmin=0, xmax=0, ymin=0, ymax=0, extend=True)¶ Set the boundaries for viewer operations
Parameters: - gesture_mode (int in [-inf, inf], (optional)) – Gesture Mode
- xmin (int in [-inf, inf], (optional)) – X Min
- xmax (int in [-inf, inf], (optional)) – X Max
- ymin (int in [-inf, inf], (optional)) – Y Min
- ymax (int in [-inf, inf], (optional)) – Y Max
- extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first