ParticleSettingsTextureSlot(TextureSlot)¶
base classes — bpy_struct
, TextureSlot
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class
bpy.types.
ParticleSettingsTextureSlot
(TextureSlot)¶ Texture slot for textures in a Particle Settings datablock
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clump_factor
¶ Amount texture affects child clump
Type: float in [-inf, inf], default 0.0
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damp_factor
¶ Amount texture affects particle damping
Type: float in [-inf, inf], default 0.0
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density_factor
¶ Amount texture affects particle density
Type: float in [-inf, inf], default 0.0
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field_factor
¶ Amount texture affects particle force fields
Type: float in [-inf, inf], default 0.0
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gravity_factor
¶ Amount texture affects particle gravity
Type: float in [-inf, inf], default 0.0
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kink_amp_factor
¶ Amount texture affects child kink amplitude
Type: float in [-inf, inf], default 0.0
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kink_freq_factor
¶ Amount texture affects child kink frequency
Type: float in [-inf, inf], default 0.0
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length_factor
¶ Amount texture affects child hair length
Type: float in [-inf, inf], default 0.0
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life_factor
¶ Amount texture affects particle life time
Type: float in [-inf, inf], default 0.0
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mapping
¶ FLAT
Flat, Map X and Y coordinates directly.CUBE
Cube, Map using the normal vector.TUBE
Tube, Map with Z as central axis.SPHERE
Sphere, Map with Z as central axis.
Type: enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’
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mapping_x
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mapping_y
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mapping_z
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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rough_factor
¶ Amount texture affects child roughness
Type: float in [-inf, inf], default 0.0
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size_factor
¶ Amount texture affects physical particle size
Type: float in [-inf, inf], default 0.0
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texture_coords
¶ Texture coordinates used to map the texture onto the background
GLOBAL
Global, Use global coordinates for the texture coordinates.OBJECT
Object, Use linked object’s coordinates for texture coordinates.UV
UV, Use UV coordinates for texture coordinates.ORCO
Generated, Use the original undeformed coordinates of the object.STRAND
Strand / Particle, Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y).
Type: enum in [‘GLOBAL’, ‘OBJECT’, ‘UV’, ‘ORCO’, ‘STRAND’], default ‘GLOBAL’
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time_factor
¶ Amount texture affects particle emission time
Type: float in [-inf, inf], default 0.0
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use_map_clump
¶ Affect the child clumping
Type: boolean, default False
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use_map_damp
¶ Affect the particle velocity damping
Type: boolean, default False
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use_map_density
¶ Affect the density of the particles
Type: boolean, default False
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use_map_field
¶ Affect the particle force fields
Type: boolean, default False
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use_map_gravity
¶ Affect the particle gravity
Type: boolean, default False
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use_map_kink_amp
¶ Affect the child kink amplitude
Type: boolean, default False
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use_map_kink_freq
¶ Affect the child kink frequency
Type: boolean, default False
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use_map_length
¶ Affect the child hair length
Type: boolean, default False
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use_map_life
¶ Affect the life time of the particles
Type: boolean, default False
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use_map_rough
¶ Affect the child rough
Type: boolean, default False
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use_map_size
¶ Affect the particle size
Type: boolean, default False
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use_map_time
¶ Affect the emission time of the particles
Type: boolean, default False
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use_map_velocity
¶ Affect the particle initial velocity
Type: boolean, default False
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uv_layer
¶ UV map to use for mapping with UV texture coordinates
Type: string, default “”, (never None)
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velocity_factor
¶ Amount texture affects particle initial velocity
Type: float in [-inf, inf], default 0.0
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Inherited Properties
Inherited Functions
References