ShaderNodeTexEnvironment(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexEnvironment(ShaderNode)
color_mapping

Color mapping settings

Type:ColorMapping, (readonly, never None)
color_space

Image file color space

  • COLOR Color, Image contains color data, and will be converted to linear color for rendering.
  • NONE Non-Color Data, Image contains non-color data, for example a displacement or normal map, and will not be converted.
Type:enum in [‘COLOR’, ‘NONE’], default ‘COLOR’
image
Type:Image
image_user

Parameters defining which layer, pass and frame of the image is displayed

Type:ImageUser, (readonly, never None)
projection

Projection of the input image

  • EQUIRECTANGULAR Equirectangular, Equirectangular or latitude-longitude projection.
  • MIRROR_BALL Mirror Ball, Projection from an orthographic photo of a mirror ball.
Type:enum in [‘EQUIRECTANGULAR’, ‘MIRROR_BALL’], default ‘EQUIRECTANGULAR’
texture_mapping

Texture coordinate mapping settings

Type:TexMapping, (readonly, never None)
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions