DynamicPaintSurface(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
DynamicPaintSurface
(bpy_struct)¶ A canvas surface layer
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brush_influence_scale
¶ Adjust influence brush objects have on this surface
Type: float in [0, 1], default 0.0
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brush_radius_scale
¶ Adjust radius of proximity brushes or particles for this surface
Type: float in [0, 10], default 0.0
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color_dry_threshold
¶ The wetness level when colors start to shift to the background
Type: float in [0, 1], default 0.0
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color_spread_speed
¶ How fast colors get mixed within wet paint
Type: float in [0, 2], default 0.0
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depth_clamp
¶ Maximum level of depth intersection in object space (use 0.0 to disable)
Type: float in [0, 50], default 0.0
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displace_factor
¶ Strength of displace when applied to the mesh
Type: float in [-50, 50], default 0.0
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displace_type
¶ Type: enum in [‘DISPLACE’, ‘DEPTH’], default ‘DISPLACE’
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dissolve_speed
¶ Approximately in how many frames should dissolve happen
Type: int in [1, 10000], default 0
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drip_acceleration
¶ How much surface acceleration affects dripping
Type: float in [-200, 200], default 0.0
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drip_velocity
¶ How much surface velocity affects dripping
Type: float in [-200, 200], default 0.0
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dry_speed
¶ Approximately in how many frames should drying happen
Type: int in [1, 10000], default 0
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effect_ui
¶ Type: enum in [‘SPREAD’, ‘DRIP’, ‘SHRINK’], default ‘SPREAD’
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effector_weights
¶ Type: EffectorWeights
, (readonly)
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frame_end
¶ Simulation end frame
Type: int in [1, 300000], default 0
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frame_start
¶ Simulation start frame
Type: int in [1, 300000], default 0
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frame_substeps
¶ Do extra frames between scene frames to ensure smooth motion
Type: int in [0, 20], default 0
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image_fileformat
¶ Type: enum in [‘PNG’], default ‘PNG’
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image_output_path
¶ Directory to save the textures
Type: string, default “”, (never None)
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image_resolution
¶ Output image resolution
Type: int in [16, 4096], default 0
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init_color
¶ Initial color of the surface
Type: float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
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init_color_type
¶ Type: enum in [‘NONE’, ‘COLOR’, ‘TEXTURE’, ‘VERTEX_COLOR’], default ‘NONE’
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init_layername
¶ Type: string, default “”, (never None)
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is_active
¶ Toggle whether surface is processed or ignored
Type: boolean, default False
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is_cache_user
¶ Type: boolean, default False, (readonly)
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name
¶ Surface name
Type: string, default “”, (never None)
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output_name_a
¶ Name used to save output from this surface
Type: string, default “”, (never None)
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output_name_b
¶ Name used to save output from this surface
Type: string, default “”, (never None)
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point_cache
¶ Type: PointCache
, (readonly, never None)
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preview_id
¶ Type: enum in [‘PAINT’, ‘WETMAP’], default ‘PAINT’
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show_preview
¶ Display surface preview in 3D-views
Type: boolean, default False
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shrink_speed
¶ How fast shrink effect moves on the canvas surface
Type: float in [0.001, 10], default 0.0
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spread_speed
¶ How fast spread effect moves on the canvas surface
Type: float in [0.001, 10], default 0.0
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surface_format
¶ Surface Format
Type: enum in [‘VERTEX’, ‘IMAGE’], default ‘VERTEX’
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surface_type
¶ Surface Type
Type: enum in [‘PAINT’], default ‘PAINT’
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use_antialiasing
¶ Use 5x multisampling to smooth paint edges
Type: boolean, default False
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use_color_preview
¶ Whether this surface has some color preview for 3D view
Type: boolean, default False, (readonly)
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use_dissolve
¶ Enable to make surface changes disappear over time
Type: boolean, default False
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use_dissolve_log
¶ Use logarithmic dissolve (makes high values to fade faster than low values)
Type: boolean, default False
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use_drip
¶ Process drip effect (drip wet paint to gravity direction)
Type: boolean, default False
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use_dry_log
¶ Use logarithmic drying (makes high values to dry faster than low values)
Type: boolean, default False
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use_drying
¶ Enable to make surface wetness dry over time
Type: boolean, default False
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use_incremental_displace
¶ New displace is added cumulatively on top of existing
Type: boolean, default False
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use_output_a
¶ Save this output layer
Type: boolean, default False
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use_output_b
¶ Save this output layer
Type: boolean, default False
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use_premultiply
¶ Multiply color by alpha (recommended for Blender input)
Type: boolean, default False
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use_shrink
¶ Process shrink effect (shrink paint areas)
Type: boolean, default False
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use_spread
¶ Process spread effect (spread wet paint around surface)
Type: boolean, default False
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use_wave_open_border
¶ Pass waves through mesh edges
Type: boolean, default False
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uv_layer
¶ UV map name
Type: string, default “”, (never None)
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wave_damping
¶ Wave damping factor
Type: float in [0, 1], default 0.0
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wave_smoothness
¶ Limit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)
Type: float in [0, 10], default 0.0
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wave_speed
¶ Wave propagation speed
Type: float in [0.01, 5], default 0.0
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wave_spring
¶ Spring force that pulls water level back to zero
Type: float in [0, 1], default 0.0
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wave_timescale
¶ Wave time scaling factor
Type: float in [0.01, 3], default 0.0
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output_exists
(object, index)¶ Checks if surface output layer of given name exists
Parameters: index (int in [0, 1]) – Index Return type: boolean
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Inherited Properties
Inherited Functions
References