base class — bpy_struct

subclasses — ArmatureModifier, ArrayModifier, BevelModifier, BooleanModifier, BuildModifier, CastModifier, ClothModifier, CollisionModifier, CorrectiveSmoothModifier, CurveModifier, DataTransferModifier, DecimateModifier, DisplaceModifier, DynamicPaintModifier, EdgeSplitModifier, ExplodeModifier, FluidSimulationModifier, HookModifier, LaplacianDeformModifier, LaplacianSmoothModifier, LatticeModifier, MaskModifier, MeshCacheModifier, MeshDeformModifier, MirrorModifier, MultiresModifier, NormalEditModifier, OceanModifier, ParticleInstanceModifier, ParticleSystemModifier, RemeshModifier, ScrewModifier, ShrinkwrapModifier, SimpleDeformModifier, SkinModifier, SmokeModifier, SmoothModifier, SoftBodyModifier, SolidifyModifier, SubsurfModifier, SurfaceModifier, TriangulateModifier, UVProjectModifier, UVWarpModifier, VertexWeightEditModifier, VertexWeightMixModifier, VertexWeightProximityModifier, WarpModifier, WaveModifier, WireframeModifier

class bpy.types.Modifier(bpy_struct)

Modifier affecting the geometry data of an object


Modifier name

Type:string, default “”, (never None)

Set modifier expanded in the user interface

Type:boolean, default False

Display modifier in Edit mode

Type:boolean, default False

Adjust edit cage to modifier result

Type:boolean, default False

Use modifier during render

Type:boolean, default False

Display modifier in viewport

Type:boolean, default False
  • DATA_TRANSFER Data Transfer.
  • MESH_CACHE Mesh Cache.
  • NORMAL_EDIT Normal Edit.
  • UV_PROJECT UV Project.
  • UV_WARP UV Warp.
  • VERTEX_WEIGHT_EDIT Vertex Weight Edit.
  • VERTEX_WEIGHT_MIX Vertex Weight Mix.
  • VERTEX_WEIGHT_PROXIMITY Vertex Weight Proximity.
  • ARRAY Array.
  • BEVEL Bevel.
  • BOOLEAN Boolean.
  • BUILD Build.
  • DECIMATE Decimate.
  • EDGE_SPLIT Edge Split.
  • MASK Mask.
  • MIRROR Mirror.
  • MULTIRES Multiresolution.
  • REMESH Remesh.
  • SCREW Screw.
  • SKIN Skin.
  • SOLIDIFY Solidify.
  • SUBSURF Subdivision Surface.
  • TRIANGULATE Triangulate.
  • WIREFRAME Wireframe, Generate a wireframe on the edges of a mesh.
  • ARMATURE Armature.
  • CAST Cast.
  • CORRECTIVE_SMOOTH Corrective Smooth.
  • CURVE Curve.
  • DISPLACE Displace.
  • HOOK Hook.
  • LAPLACIANSMOOTH Laplacian Smooth.
  • LAPLACIANDEFORM Laplacian Deform.
  • LATTICE Lattice.
  • MESH_DEFORM Mesh Deform.
  • SHRINKWRAP Shrinkwrap.
  • SIMPLE_DEFORM Simple Deform.
  • SMOOTH Smooth.
  • WARP Warp.
  • WAVE Wave.
  • CLOTH Cloth.
  • COLLISION Collision.
  • DYNAMIC_PAINT Dynamic Paint.
  • EXPLODE Explode.
  • FLUID_SIMULATION Fluid Simulation.
  • OCEAN Ocean.
  • PARTICLE_INSTANCE Particle Instance.
  • PARTICLE_SYSTEM Particle System.
  • SMOKE Smoke.
  • SOFT_BODY Soft Body.
  • SURFACE Surface.

Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface

Type:boolean, default False

Inherited Properties

Inherited Functions