Application Data (bpy.app)¶
This module contains application values that remain unchanged during runtime.
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bpy.app.autoexec_fail¶ Undocumented
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bpy.app.autoexec_fail_message¶ Undocumented
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bpy.app.autoexec_fail_quiet¶ Undocumented
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bpy.app.binary_path_python¶ String, the path to the python executable (read-only)
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bpy.app.debug¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_depsgraph¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_events¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_ffmpeg¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_freestyle¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_gpumem¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_handlers¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_python¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_simdata¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.debug_value¶ Int, number which can be set to non-zero values for testing purposes
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bpy.app.debug_wm¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.driver_namespace¶ Dictionary for drivers namespace, editable in-place, reset on file load (read-only)
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bpy.app.tempdir¶ String, the temp directory used by blender (read-only)
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bpy.app.background¶ Boolean, True when blender is running without a user interface (started with -b)
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bpy.app.translations¶ Application and addons internationalization API
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bpy.app.build_branch¶ The branch this blender instance was built from
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bpy.app.build_cflags¶ C compiler flags
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bpy.app.build_commit_date¶ The date of commit this blender instance was built
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bpy.app.build_commit_time¶ The time of commit this blender instance was built
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bpy.app.build_cxxflags¶ C++ compiler flags
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bpy.app.build_date¶ The date this blender instance was built
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bpy.app.build_hash¶ The commit hash this blender instance was built with
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bpy.app.build_linkflags¶ Binary linking flags
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bpy.app.build_platform¶ The platform this blender instance was built for
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bpy.app.build_system¶ Build system used
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bpy.app.build_time¶ The time this blender instance was built
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bpy.app.build_type¶ The type of build (Release, Debug)
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bpy.app.build_commit_timestamp¶ The unix timestamp of commit this blender instance was built
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bpy.app.binary_path¶ The location of blenders executable, useful for utilities that spawn new instances
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bpy.app.version_char¶ The Blender version character (for minor releases)
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bpy.app.version_cycle¶ The release status of this build alpha/beta/rc/release
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bpy.app.version_string¶ The Blender version formatted as a string
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bpy.app.version¶ The Blender version as a tuple of 3 numbers. eg. (2, 50, 11)
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bpy.app.build_options¶ constant value bpy.app.build_options(bullet=True, codec_avi=True, codec_ffmpeg=True, codec_quicktime=False, codec_sndfile=True, compositor=True, cycles=True, cycles_osl=False, freestyle=False, gameengine=True, image_cineon=True, image_dds=True, image_frameserver=True, image_hdr=True, image_openexr=True, image_openjpeg=True, image_redcode=True, image_tiff=True, input_ndof=True, audaspace=True, international=False, openal=False, sdl=False, sdl_dynload=False, jack=False, libmv=False, mod_boolean=False, mod_fluid=False, ...)
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bpy.app.ffmpeg¶ constant value bpy.app.ffmpeg(supported=True, avcodec_version=(56, 41, 100), avcodec_version_string=‘56, 41, 100’, avdevice_version=(56, 4, 100), avdevice_version_string=‘56, 4, 100’, avformat_version=(56, 36, 100), avformat_version_string=‘56, 36, 100’, avutil_version=(54, 27, 100), avutil_version_string=‘54, 27, 100’, swscale_version=(3, 1, 101), swscale_version_string=’ 3, 1, 101’)
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bpy.app.handlers¶ constant value bpy.app.handlers(frame_change_pre=[], frame_change_post=[], render_pre=[], render_post=[], render_write=[], render_stats=[], render_init=[], render_complete=[], render_cancel=[], load_pre=[], load_post=[], save_pre=[], save_post=[], scene_update_pre=[], scene_update_post=[], game_pre=[], game_post=[], version_update=[<function do_versions at 0x60e000249ab8>], persistent=<class ‘persistent’>)
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bpy.app.ocio¶ constant value bpy.app.ocio(supported=False, version=(0, 0, 0), version_string=’Unknown’)
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bpy.app.oiio¶ constant value bpy.app.oiio(supported=True, version=(1, 4, 16), version_string=’ 1, 4, 16’)
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bpy.app.sdl¶ constant value bpy.app.sdl(supported=False, version=(0, 0, 0), version_string=’Unknown’, available=False)