CompositorNodeTree(NodeTree)

base classes — bpy_struct, ID, NodeTree

class bpy.types.CompositorNodeTree(NodeTree)

Node tree consisting of linked nodes used for compositing

chunk_size

Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)

  • 32 32x32, Chunksize of 32x32.
  • 64 64x64, Chunksize of 64x64.
  • 128 128x128, Chunksize of 128x128.
  • 256 256x256, Chunksize of 256x256.
  • 512 512x512, Chunksize of 512x512.
  • 1024 1024x1024, Chunksize of 1024x1024.
Type:enum in [‘32’, ‘64’, ‘128’, ‘256’, ‘512’, ‘1024’], default ‘32’
edit_quality

Quality when editing

  • HIGH High, High quality.
  • MEDIUM Medium, Medium quality.
  • LOW Low, Low quality.
Type:enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’
render_quality

Quality when rendering

  • HIGH High, High quality.
  • MEDIUM Medium, Medium quality.
  • LOW Low, Low quality.
Type:enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’
use_groupnode_buffer

Enable buffering of group nodes

Type:boolean, default False
use_opencl

Enable GPU calculations

Type:boolean, default False
use_two_pass

Use two pass execution during editing: first calculate fast nodes, second pass calculate all nodes

Type:boolean, default False
use_viewer_border

Use boundaries for viewer nodes and composite backdrop

Type:boolean, default False

Inherited Properties

Inherited Functions