MaterialStrand(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
MaterialStrand
(bpy_struct)¶ Strand settings for a Material datablock
-
blend_distance
¶ Worldspace distance over which to blend in the surface normal
Type: float in [0, 10], default 0.0
-
root_size
¶ Start size of strands in pixels or Blender units
Type: float in [0, inf], default 0.0
-
shape
¶ Positive values make strands rounder, negative ones make strands spiky
Type: float in [-0.9, 0.9], default 0.0
-
size_min
¶ Minimum size of strands in pixels
Type: float in [0.001, 10], default 0.0
-
tip_size
¶ End size of strands in pixels or Blender units
Type: float in [0, inf], default 0.0
-
use_blender_units
¶ Use Blender units for widths instead of pixels
Type: boolean, default False
-
use_surface_diffuse
¶ Make diffuse shading more similar to shading the surface
Type: boolean, default False, (readonly)
-
use_tangent_shading
¶ Use direction of strands as normal for tangent-shading
Type: boolean, default False
-
uv_layer
¶ Name of UV map to override
Type: string, default “”, (never None)
-
width_fade
¶ Transparency along the width of the strand
Type: float in [0, 2], default 0.0
-
Inherited Properties
Inherited Functions
References