MaterialTextureSlot(TextureSlot)¶
base classes — bpy_struct
, TextureSlot
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class
bpy.types.
MaterialTextureSlot
(TextureSlot)¶ Texture slot for textures in a Material datablock
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alpha_factor
¶ Amount texture affects alpha
Type: float in [-inf, inf], default 0.0
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ambient_factor
¶ Amount texture affects ambient
Type: float in [-inf, inf], default 0.0
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bump_method
¶ Method to use for bump mapping
BUMP_ORIGINAL
Original.BUMP_COMPATIBLE
Compatible.BUMP_LOW_QUALITY
Low Quality, Use 3 tap filtering.BUMP_MEDIUM_QUALITY
Medium Quality, Use 5 tap filtering.BUMP_BEST_QUALITY
Best Quality, Use bicubic filtering (requires OpenGL 3.0+, it will fall back on medium setting for other systems).
Type: enum in [‘BUMP_ORIGINAL’, ‘BUMP_COMPATIBLE’, ‘BUMP_LOW_QUALITY’, ‘BUMP_MEDIUM_QUALITY’, ‘BUMP_BEST_QUALITY’], default ‘BUMP_ORIGINAL’
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bump_objectspace
¶ Space to apply bump mapping in
Type: enum in [‘BUMP_VIEWSPACE’, ‘BUMP_OBJECTSPACE’, ‘BUMP_TEXTURESPACE’], default ‘BUMP_VIEWSPACE’
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density_factor
¶ Amount texture affects density
Type: float in [-inf, inf], default 0.0
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diffuse_color_factor
¶ Amount texture affects diffuse color
Type: float in [-inf, inf], default 0.0
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diffuse_factor
¶ Amount texture affects diffuse reflectivity
Type: float in [-inf, inf], default 0.0
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displacement_factor
¶ Amount texture displaces the surface
Type: float in [-inf, inf], default 0.0
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emission_color_factor
¶ Amount texture affects emission color
Type: float in [-inf, inf], default 0.0
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emission_factor
¶ Amount texture affects emission
Type: float in [-inf, inf], default 0.0
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emit_factor
¶ Amount texture affects emission
Type: float in [-inf, inf], default 0.0
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hardness_factor
¶ Amount texture affects hardness
Type: float in [-inf, inf], default 0.0
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mapping
¶ FLAT
Flat, Map X and Y coordinates directly.CUBE
Cube, Map using the normal vector.TUBE
Tube, Map with Z as central axis.SPHERE
Sphere, Map with Z as central axis.
Type: enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’
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mapping_x
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mapping_y
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mapping_z
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mirror_factor
¶ Amount texture affects mirror color
Type: float in [-inf, inf], default 0.0
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normal_factor
¶ Amount texture affects normal values
Type: float in [-inf, inf], default 0.0
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normal_map_space
¶ Set space of normal map image
Type: enum in [‘CAMERA’, ‘WORLD’, ‘OBJECT’, ‘TANGENT’], default ‘CAMERA’
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raymir_factor
¶ Amount texture affects ray mirror
Type: float in [-inf, inf], default 0.0
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reflection_color_factor
¶ Amount texture affects color of out-scattered light
Type: float in [-inf, inf], default 0.0
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reflection_factor
¶ Amount texture affects brightness of out-scattered light
Type: float in [-inf, inf], default 0.0
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scattering_factor
¶ Amount texture affects scattering
Type: float in [-inf, inf], default 0.0
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specular_color_factor
¶ Amount texture affects specular color
Type: float in [-inf, inf], default 0.0
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specular_factor
¶ Amount texture affects specular reflectivity
Type: float in [-inf, inf], default 0.0
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texture_coords
¶ GLOBAL
Global, Use global coordinates for the texture coordinates.OBJECT
Object, Use linked object’s coordinates for texture coordinates.UV
UV, Use UV coordinates for texture coordinates.ORCO
Generated, Use the original undeformed coordinates of the object.STRAND
Strand / Particle, Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y).WINDOW
Window, Use screen coordinates as texture coordinates.NORMAL
Normal, Use normal vector as texture coordinates.REFLECTION
Reflection, Use reflection vector as texture coordinates.STRESS
Stress, Use the difference of edge lengths compared to original coordinates of the mesh.TANGENT
Tangent, Use the optional tangent vector as texture coordinates.
Type: enum in [‘GLOBAL’, ‘OBJECT’, ‘UV’, ‘ORCO’, ‘STRAND’, ‘WINDOW’, ‘NORMAL’, ‘REFLECTION’, ‘STRESS’, ‘TANGENT’], default ‘GLOBAL’
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translucency_factor
¶ Amount texture affects translucency
Type: float in [-inf, inf], default 0.0
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transmission_color_factor
¶ Amount texture affects result color after light has been scattered/absorbed
Type: float in [-inf, inf], default 0.0
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use
¶ Enable this material texture slot
Type: boolean, default False
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use_from_dupli
¶ Dupli’s instanced from verts, faces or particles, inherit texture coordinate from their parent
Type: boolean, default False
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use_from_original
¶ Dupli’s derive their object coordinates from the original object’s transformation
Type: boolean, default False
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use_map_alpha
¶ The texture affects the alpha value
Type: boolean, default False
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use_map_ambient
¶ The texture affects the value of ambient
Type: boolean, default False
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use_map_color_diffuse
¶ The texture affects basic color of the material
Type: boolean, default False
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use_map_color_emission
¶ The texture affects the color of emission
Type: boolean, default False
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use_map_color_reflection
¶ The texture affects the color of scattered light
Type: boolean, default False
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use_map_color_spec
¶ The texture affects the specularity color
Type: boolean, default False
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use_map_color_transmission
¶ The texture affects the result color after other light has been scattered/absorbed
Type: boolean, default False
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use_map_density
¶ The texture affects the volume’s density
Type: boolean, default False
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use_map_diffuse
¶ The texture affects the value of diffuse reflectivity
Type: boolean, default False
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use_map_displacement
¶ Let the texture displace the surface
Type: boolean, default False
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use_map_emission
¶ The texture affects the volume’s emission
Type: boolean, default False
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use_map_emit
¶ The texture affects the emit value
Type: boolean, default False
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use_map_hardness
¶ The texture affects the hardness value
Type: boolean, default False
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use_map_mirror
¶ The texture affects the mirror color
Type: boolean, default False
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use_map_normal
¶ The texture affects the rendered normal
Type: boolean, default False
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use_map_raymir
¶ The texture affects the ray-mirror value
Type: boolean, default False
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use_map_reflect
¶ The texture affects the reflected light’s brightness
Type: boolean, default False
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use_map_scatter
¶ The texture affects the volume’s scattering
Type: boolean, default False
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use_map_specular
¶ The texture affects the value of specular reflectivity
Type: boolean, default False
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use_map_to_bounds
¶ Map coordinates in object bounds
Type: boolean, default False
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use_map_translucency
¶ The texture affects the translucency value
Type: boolean, default False
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use_map_warp
¶ Let the texture warp texture coordinates of next channels
Type: boolean, default False
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uv_layer
¶ UV map to use for mapping with UV texture coordinates
Type: string, default “”, (never None)
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warp_factor
¶ Amount texture affects texture coordinates of next channels
Type: float in [-inf, inf], default 0.0
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Inherited Properties
Inherited Functions
References