ParticleSystem(bpy_struct)

base class — bpy_struct

class bpy.types.ParticleSystem(bpy_struct)

Particle system in an object

active_particle_target
Type:ParticleTarget, (readonly)
active_particle_target_index
Type:int in [0, inf], default 0
billboard_normal_uv

UV map to control billboard normals

Type:string, default “”, (never None)
billboard_split_uv

UV map to control billboard splitting

Type:string, default “”, (never None)
billboard_time_index_uv

UV map to control billboard time index (X-Y)

Type:string, default “”, (never None)
child_particles

Child particles generated by the particle system

Type:bpy_prop_collection of ChildParticle, (readonly)
child_seed

Offset in the random number table for child particles, to get a different randomized result

Type:int in [0, inf], default 0
cloth

Cloth dynamics for hair

Type:ClothModifier, (readonly, never None)
dt_frac

The current simulation time step size, as a fraction of a frame

Type:float in [0.00990099, 1], default 0.0, (readonly)
has_multiple_caches

Particle system has multiple point caches

Type:boolean, default False, (readonly)
invert_vertex_group_clump

Negate the effect of the clump vertex group

Type:boolean, default False
invert_vertex_group_density

Negate the effect of the density vertex group

Type:boolean, default False
invert_vertex_group_field

Negate the effect of the field vertex group

Type:boolean, default False
invert_vertex_group_kink

Negate the effect of the kink vertex group

Type:boolean, default False
invert_vertex_group_length

Negate the effect of the length vertex group

Type:boolean, default False
invert_vertex_group_rotation

Negate the effect of the rotation vertex group

Type:boolean, default False
invert_vertex_group_roughness_1

Negate the effect of the roughness 1 vertex group

Type:boolean, default False
invert_vertex_group_roughness_2

Negate the effect of the roughness 2 vertex group

Type:boolean, default False
invert_vertex_group_roughness_end

Negate the effect of the roughness end vertex group

Type:boolean, default False
invert_vertex_group_size

Negate the effect of the size vertex group

Type:boolean, default False
invert_vertex_group_tangent

Negate the effect of the tangent vertex group

Type:boolean, default False
invert_vertex_group_velocity

Negate the effect of the velocity vertex group

Type:boolean, default False
is_editable

Particle system can be edited in particle mode

Type:boolean, default False, (readonly)
is_edited

Particle system has been edited in particle mode

Type:boolean, default False, (readonly)
is_global_hair

Hair keys are in global coordinate space

Type:boolean, default False, (readonly)
name

Particle system name

Type:string, default “”, (never None)
parent

Use this object’s coordinate system instead of global coordinate system

Type:Object
particles

Particles generated by the particle system

Type:bpy_prop_collection of Particle, (readonly)
point_cache
Type:PointCache, (readonly, never None)
reactor_target_object

For reactor systems, the object that has the target particle system (empty if same object)

Type:Object
reactor_target_particle_system

For reactor systems, index of particle system on the target object

Type:int in [1, 32767], default 0
seed

Offset in the random number table, to get a different randomized result

Type:int in [0, inf], default 0
settings

Particle system settings

Type:ParticleSettings, (never None)
targets

Target particle systems

Type:bpy_prop_collection of ParticleTarget, (readonly)
use_hair_dynamics

Enable hair dynamics using cloth simulation

Type:boolean, default False
use_keyed_timing

Use key times

Type:boolean, default False
vertex_group_clump

Vertex group to control clump

Type:string, default “”, (never None)
vertex_group_density

Vertex group to control density

Type:string, default “”, (never None)
vertex_group_field

Vertex group to control field

Type:string, default “”, (never None)
vertex_group_kink

Vertex group to control kink

Type:string, default “”, (never None)
vertex_group_length

Vertex group to control length

Type:string, default “”, (never None)
vertex_group_rotation

Vertex group to control rotation

Type:string, default “”, (never None)
vertex_group_roughness_1

Vertex group to control roughness 1

Type:string, default “”, (never None)
vertex_group_roughness_2

Vertex group to control roughness 2

Type:string, default “”, (never None)
vertex_group_roughness_end

Vertex group to control roughness end

Type:string, default “”, (never None)
vertex_group_size

Vertex group to control size

Type:string, default “”, (never None)
vertex_group_tangent

Vertex group to control tangent

Type:string, default “”, (never None)
vertex_group_velocity

Vertex group to control velocity

Type:string, default “”, (never None)
set_resolution(scene=None, object=None, resolution='PREVIEW')

Set the resolution to use for the number of particles

Parameters:
  • scene (Scene, (optional)) – Scene
  • object (Object, (optional)) – Object
  • resolution (enum in [‘PREVIEW’, ‘RENDER’], (optional)) –

    Resolution settings to apply

    • PREVIEW Preview, Apply modifier preview settings.
    • RENDER Render, Apply modifier render settings.
co_hair(object, particle_no=0, step=0)

Obtain cache hair data

Parameters:
  • object (Object, (never None)) – Object
  • particle_no (int in [-inf, inf], (optional)) – Particle no
  • step (int in [-inf, inf], (optional)) – step no
Returns:

Co, Exported hairkey location

Return type:

float array of 3 items in [-inf, inf]

uv_on_emitter(modifier, particle, particle_no=0, uv_no=0)

Obtain uv for all particles

Parameters:
  • modifier (ParticleSystemModifier, (never None)) – Particle modifier
  • particle (Particle, (never None)) – Particle
  • particle_no (int in [-inf, inf], (optional)) – Particle no
  • uv_no (int in [-inf, inf], (optional)) – UV no
Returns:

uv

Return type:

float array of 2 items in [-inf, inf]

mcol_on_emitter(modifier, particle, particle_no=0, vcol_no=0)

Obtain mcol for all particles

Parameters:
  • modifier (ParticleSystemModifier, (never None)) – Particle modifier
  • particle (Particle, (never None)) – Particle
  • particle_no (int in [-inf, inf], (optional)) – Particle no
  • vcol_no (int in [-inf, inf], (optional)) – vcol no
Returns:

mcol

Return type:

float array of 3 items in [0, inf]

Inherited Properties

Inherited Functions

References