MaterialHalo(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaterialHalo
(bpy_struct)¶ Halo particle effect settings for a Material datablock
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add
¶ Strength of the add effect
Type: float in [0, 1], default 0.0
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flare_boost
¶ Give the flare extra strength
Type: float in [0.1, 10], default 0.0
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flare_seed
¶ Offset in the flare seed table
Type: int in [0, 255], default 0
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flare_size
¶ Factor by which the flare is larger than the halo
Type: float in [0.1, 25], default 0.0
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flare_subflare_count
¶ Number of sub-flares
Type: int in [1, 32], default 0
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flare_subflare_size
¶ Dimension of the sub-flares, dots and circles
Type: float in [0.1, 25], default 0.0
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hardness
¶ Hardness of the halo
Type: int in [0, 127], default 0
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line_count
¶ Number of star shaped lines rendered over the halo
Type: int in [0, 250], default 0
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ring_count
¶ Number of rings rendered over the halo
Type: int in [0, 24], default 0
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seed
¶ Randomize ring dimension and line location
Type: int in [0, 255], default 0
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size
¶ Dimension of the halo
Type: float in [0, 100], default 0.0
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star_tip_count
¶ Number of points on the star shaped halo
Type: int in [3, 50], default 0
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use_extreme_alpha
¶ Use extreme alpha
Type: boolean, default False
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use_flare_mode
¶ Render halo as a lens flare
Type: boolean, default False
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use_lines
¶ Render star shaped lines over halo
Type: boolean, default False
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use_ring
¶ Render rings over halo
Type: boolean, default False
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use_shaded
¶ Let halo receive light and shadows from external objects
Type: boolean, default False
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use_soft
¶ Soften the edges of halos at intersections with other geometry
Type: boolean, default False
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use_star
¶ Render halo as a star
Type: boolean, default False
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use_texture
¶ Give halo a texture
Type: boolean, default False
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use_vertex_normal
¶ Use the vertex normal to specify the dimension of the halo
Type: boolean, default False
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Inherited Properties
Inherited Functions
References