Scene(ID)¶
base classes — bpy_struct
, ID
-
class
bpy.types.
Scene
(ID)¶ Scene data block, consisting in objects and defining time and render related settings
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active_layer
¶ Active scene layer index
Type: int in [-inf, inf], default 0, (readonly)
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audio_distance_model
¶ Distance model for distance attenuation calculation
NONE
None, No distance attenuation.INVERSE
Inverse, Inverse distance model.INVERSE_CLAMPED
Inverse Clamped, Inverse distance model with clamping.LINEAR
Linear, Linear distance model.LINEAR_CLAMPED
Linear Clamped, Linear distance model with clamping.EXPONENT
Exponent, Exponent distance model.EXPONENT_CLAMPED
Exponent Clamped, Exponent distance model with clamping.
Type: enum in [‘NONE’, ‘INVERSE’, ‘INVERSE_CLAMPED’, ‘LINEAR’, ‘LINEAR_CLAMPED’, ‘EXPONENT’, ‘EXPONENT_CLAMPED’], default ‘NONE’
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audio_doppler_factor
¶ Pitch factor for Doppler effect calculation
Type: float in [0, inf], default 0.0
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audio_doppler_speed
¶ Speed of sound for Doppler effect calculation
Type: float in [0.01, inf], default 0.0
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audio_volume
¶ Audio volume
Type: float in [0, 100], default 0.0
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cursor_location
¶ 3D cursor location
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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display_settings
¶ Settings of device saved image would be displayed on
Type: ColorManagedDisplaySettings
, (readonly)
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frame_current
¶ Current Frame, to update animation data from python frame_set() instead
Type: int in [-300000, 300000], default 0
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frame_current_final
¶ Current frame with subframe and time remapping applied
Type: float in [-300000, 300000], default 0.0, (readonly)
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frame_end
¶ Final frame of the playback/rendering range
Type: int in [0, 300000], default 0
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frame_preview_end
¶ Alternative end frame for UI playback
Type: int in [-inf, inf], default 0
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frame_preview_start
¶ Alternative start frame for UI playback
Type: int in [-inf, inf], default 0
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frame_start
¶ First frame of the playback/rendering range
Type: int in [0, 300000], default 0
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frame_step
¶ Number of frames to skip forward while rendering/playing back each frame
Type: int in [0, 300000], default 0
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frame_subframe
¶ Type: float in [-inf, inf], default 0.0, (readonly)
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game_settings
¶ Type: SceneGameData
, (readonly, never None)
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gravity
¶ Constant acceleration in a given direction
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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grease_pencil
¶ Grease Pencil datablock
Type: GreasePencil
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is_nla_tweakmode
¶ Whether there is any action referenced by NLA being edited (strictly read-only)
Type: boolean, default False, (readonly)
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keying_sets
¶ Absolute Keying Sets for this Scene
Type: KeyingSets
bpy_prop_collection
ofKeyingSet
, (readonly)
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keying_sets_all
¶ All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)
Type: KeyingSetsAll
bpy_prop_collection
ofKeyingSet
, (readonly)
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layers
¶ Visible layers - Shift-Click/Drag to select multiple layers
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
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lock_frame_selection_to_range
¶ Don’t allow frame to be selected with mouse outside of frame range
Type: boolean, default False
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object_bases
¶ Type: SceneBases
bpy_prop_collection
ofObjectBase
, (readonly)
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objects
¶ Type: SceneObjects
bpy_prop_collection
ofObject
, (readonly)
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orientations
¶ Type: bpy_prop_collection
ofTransformOrientation
, (readonly)
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render
¶ Type: RenderSettings
, (readonly, never None)
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rigidbody_world
¶ Type: RigidBodyWorld
, (readonly)
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safe_areas
¶ Type: DisplaySafeAreas
, (readonly, never None)
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sequence_editor
¶ Type: SequenceEditor
, (readonly)
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sequencer_colorspace_settings
¶ Settings of color space sequencer is working in
Type: ColorManagedSequencerColorspaceSettings
, (readonly)
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show_keys_from_selected_only
¶ Consider keyframes for active Object and/or its selected bones only (in timeline and when jumping between keyframes)
Type: boolean, default False
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sync_mode
¶ How to sync playback
NONE
No Sync, Do not sync, play every frame.FRAME_DROP
Frame Dropping, Drop frames if playback is too slow.AUDIO_SYNC
AV-sync, Sync to audio playback, dropping frames.
Type: enum in [‘NONE’, ‘FRAME_DROP’, ‘AUDIO_SYNC’], default ‘NONE’
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timeline_markers
¶ Markers used in all timelines for the current scene
Type: TimelineMarkers
bpy_prop_collection
ofTimelineMarker
, (readonly)
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tool_settings
¶ Type: ToolSettings
, (readonly, never None)
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unit_settings
¶ Unit editing settings
Type: UnitSettings
, (readonly, never None)
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use_audio
¶ Play back of audio from Sequence Editor will be muted
Type: boolean, default False
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use_audio_scrub
¶ Play audio from Sequence Editor while scrubbing
Type: boolean, default False
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use_audio_sync
¶ Play back and sync with audio clock, dropping frames if frame display is too slow
Type: boolean, default False
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use_frame_drop
¶ Play back dropping frames if frame display is too slow
Type: boolean, default False
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use_gravity
¶ Use global gravity for all dynamics
Type: boolean, default False
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use_nodes
¶ Enable the compositing node tree
Type: boolean, default False
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use_preview_range
¶ Use an alternative start/end frame range for animation playback and OpenGL renders instead of the Render properties start/end frame range
Type: boolean, default False
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use_stamp_note
¶ User defined note for the render stamping
Type: string, default “”, (never None)
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view_settings
¶ Color management settings applied on image before saving
Type: ColorManagedViewSettings
, (readonly)
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sequence_editor_create
()¶ Ensure sequence editor is valid in this scene
Returns: New sequence editor data or NULL Return type: SequenceEditor
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sequence_editor_clear
()¶ Clear sequence editor in this scene
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statistics
()¶ statistics
Returns: Statistics Return type: string, (never None)
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frame_set
(frame, subframe=0.0)¶ Set scene frame updating all objects immediately
Parameters: - frame (int in [-300000, 300000]) – Frame number to set
- subframe (float in [0, 1], (optional)) – Sub-frame time, between 0.0 and 1.0
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update
()¶ Update data tagged to be updated from previous access to data or operators
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uvedit_aspect
(object)¶ Get uv aspect for current object
Parameters: object ( Object
, (never None)) – ObjectReturns: aspect Return type: float array of 2 items in [0, inf]
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ray_cast
(start, end)¶ Cast a ray onto in object space
Return (result, object, matrix, location, normal): result, , boolean
object, Ray cast object,
Object
matrix, Matrix, float array of 16 items in [-inf, inf]
location, The hit location of this ray cast, float array of 3 items in [-inf, inf]
normal, The face normal at the ray cast hit location, float array of 3 items in [-inf, inf]
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Inherited Properties
Inherited Functions
References