Rigidbody Operators¶
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bpy.ops.rigidbody.
bake_to_keyframes
(frame_start=1, frame_end=250, step=1)¶ Bake rigid body transformations of selected objects to keyframes
Parameters: - frame_start (int in [0, 300000], (optional)) – Start Frame, Start frame for baking
- frame_end (int in [1, 300000], (optional)) – End Frame, End frame for baking
- step (int in [1, 120], (optional)) – Frame Step, Frame Step
File:
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bpy.ops.rigidbody.
connect
(con_type='FIXED', pivot_type='CENTER', connection_pattern='SELECTED_TO_ACTIVE')¶ Create rigid body constraints between selected rigid bodies
Parameters: - con_type (enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], (optional)) –
Type, Type of generated constraint
FIXED
Fixed, Glue rigid bodies together.POINT
Point, Constrain rigid bodies to move around common pivot point.HINGE
Hinge, Restrict rigid body rotation to one axis.SLIDER
Slider, Restrict rigid body translation to one axis.PISTON
Piston, Restrict rigid body translation and rotation to one axis.GENERIC
Generic, Restrict translation and rotation to specified axes.GENERIC_SPRING
Generic Spring, Restrict translation and rotation to specified axes with springs.MOTOR
Motor, Drive rigid body around or along an axis.
- pivot_type (enum in [‘CENTER’, ‘ACTIVE’, ‘SELECTED’], (optional)) –
Location, Constraint pivot location
CENTER
Center, Pivot location is between the constrained rigid bodies.ACTIVE
Active, Pivot location is at the active object position.SELECTED
Selected, Pivot location is at the selected object position.
- connection_pattern (enum in [‘SELECTED_TO_ACTIVE’, ‘CHAIN_DISTANCE’], (optional)) –
Connection Pattern, Pattern used to connect objects
SELECTED_TO_ACTIVE
Selected to Active, Connect selected objects to the active object.CHAIN_DISTANCE
Chain by Distance, Connect objects as a chain based on distance, starting at the active object.
File: - con_type (enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], (optional)) –
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bpy.ops.rigidbody.
constraint_add
(type='FIXED')¶ Add Rigid Body Constraint to active object
Parameters: type (enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], (optional)) – Rigid Body Constraint Type
FIXED
Fixed, Glue rigid bodies together.POINT
Point, Constrain rigid bodies to move around common pivot point.HINGE
Hinge, Restrict rigid body rotation to one axis.SLIDER
Slider, Restrict rigid body translation to one axis.PISTON
Piston, Restrict rigid body translation and rotation to one axis.GENERIC
Generic, Restrict translation and rotation to specified axes.GENERIC_SPRING
Generic Spring, Restrict translation and rotation to specified axes with springs.MOTOR
Motor, Drive rigid body around or along an axis.
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bpy.ops.rigidbody.
constraint_remove
()¶ Remove Rigid Body Constraint from Object
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bpy.ops.rigidbody.
mass_calculate
(material='DEFAULT', density=1.0)¶ Automatically calculate mass values for Rigid Body Objects based on volume
Parameters: - material (enum in [‘DEFAULT’], (optional)) – Material Preset, Type of material that objects are made of (determines material density)
- density (float in [1.17549e-38, inf], (optional)) – Density, Custom density value (kg/m^3) to use instead of material preset
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bpy.ops.rigidbody.
object_add
(type='ACTIVE')¶ Add active object as Rigid Body
Parameters: type (enum in [‘ACTIVE’, ‘PASSIVE’], (optional)) – Rigid Body Type
ACTIVE
Active, Object is directly controlled by simulation results.PASSIVE
Passive, Object is directly controlled by animation system.
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bpy.ops.rigidbody.
object_remove
()¶ Remove Rigid Body settings from Object
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bpy.ops.rigidbody.
object_settings_copy
()¶ Copy Rigid Body settings from active object to selected
File: startup/bl_operators/rigidbody.py:59
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bpy.ops.rigidbody.
objects_add
(type='ACTIVE')¶ Add selected objects as Rigid Bodies
Parameters: type (enum in [‘ACTIVE’, ‘PASSIVE’], (optional)) – Rigid Body Type
ACTIVE
Active, Object is directly controlled by simulation results.PASSIVE
Passive, Object is directly controlled by animation system.
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bpy.ops.rigidbody.
objects_remove
()¶ Remove selected objects from Rigid Body simulation
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bpy.ops.rigidbody.
shape_change
(type='MESH')¶ Change collision shapes for selected Rigid Body Objects
Parameters: type (enum in [‘BOX’, ‘SPHERE’, ‘CAPSULE’, ‘CYLINDER’, ‘CONE’, ‘CONVEX_HULL’, ‘MESH’], (optional)) – Rigid Body Shape
BOX
Box, Box-like shapes (i.e. cubes), including planes (i.e. ground planes).SPHERE
Sphere.CAPSULE
Capsule.CYLINDER
Cylinder.CONE
Cone.CONVEX_HULL
Convex Hull, A mesh-like surface encompassing (i.e. shrinkwrap over) all vertices (best results with fewer vertices).MESH
Mesh, Mesh consisting of triangles only, allowing for more detailed interactions than convex hulls.
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bpy.ops.rigidbody.
world_add
()¶ Add Rigid Body simulation world to the current scene
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bpy.ops.rigidbody.
world_remove
()¶ Remove Rigid Body simulation world from the current scene