BlendDataTextures(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
BlendDataTextures
(bpy_struct)¶ Collection of groups
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is_updated
¶ Type: boolean, default False, (readonly)
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new
(name, type)¶ Add a new texture to the main database
Parameters: - name (string, (never None)) – New name for the data-block
- type (enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘ENVIRONMENT_MAP’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘OCEAN’, ‘POINT_DENSITY’, ‘STUCCI’, ‘VORONOI’, ‘VOXEL_DATA’, ‘WOOD’]) –
Type, The type of texture to add
NONE
None.BLEND
Blend, Procedural - create a ramp texture.CLOUDS
Clouds, Procedural - create a cloud-like fractal noise texture.DISTORTED_NOISE
Distorted Noise, Procedural - noise texture distorted by two noise algorithms.ENVIRONMENT_MAP
Environment Map, Create a render of the environment mapped to a texture.IMAGE
Image or Movie, Allow for images or movies to be used as textures.MAGIC
Magic, Procedural - color texture based on trigonometric functions.MARBLE
Marble, Procedural - marble-like noise texture with wave generated bands.MUSGRAVE
Musgrave, Procedural - highly flexible fractal noise texture.NOISE
Noise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.OCEAN
Ocean, Use a texture generated by an Ocean modifier.POINT_DENSITY
Point Density.STUCCI
Stucci, Procedural - create a fractal noise texture.VORONOI
Voronoi, Procedural - create cell-like patterns based on Worley noise.VOXEL_DATA
Voxel Data, Create a 3D texture based on volumetric data.WOOD
Wood, Procedural - wave generated bands or rings, with optional noise.
Returns: New texture data-block
Return type:
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remove
(texture)¶ Remove a texture from the current blendfile
Parameters: texture ( Texture
, (never None)) – Texture to remove
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tag
(value)¶ tag
Parameters: value (boolean) – Value
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Inherited Properties
Inherited Functions
References