Brush(ID)

base classes — bpy_struct, ID

class bpy.types.Brush(ID)

Brush data-block for storing brush settings for painting and sculpting

auto_smooth_factor

Amount of smoothing to automatically apply to each stroke

Type:float in [0, 1], default 0.0
blend

Brush blending mode

  • MIX Mix, Use mix blending mode while painting.
  • ADD Add, Use add blending mode while painting.
  • SUB Subtract, Use subtract blending mode while painting.
  • MUL Multiply, Use multiply blending mode while painting.
  • LIGHTEN Lighten, Use lighten blending mode while painting.
  • DARKEN Darken, Use darken blending mode while painting.
  • ERASE_ALPHA Erase Alpha, Erase alpha while painting.
  • ADD_ALPHA Add Alpha, Add alpha while painting.
  • OVERLAY Overlay, Use overlay blending mode while painting.
  • HARDLIGHT Hard light, Use hard light blending mode while painting.
  • COLORBURN Color burn, Use color burn blending mode while painting.
  • LINEARBURN Linear burn, Use linear burn blending mode while painting.
  • COLORDODGE Color dodge, Use color dodge blending mode while painting.
  • SCREEN Screen, Use screen blending mode while painting.
  • SOFTLIGHT Soft light, Use softlight blending mode while painting.
  • PINLIGHT Pin light, Use pinlight blending mode while painting.
  • VIVIDLIGHT Vivid light, Use vividlight blending mode while painting.
  • LINEARLIGHT Linear light, Use linearlight blending mode while painting.
  • DIFFERENCE Difference, Use difference blending mode while painting.
  • EXCLUSION Exclusion, Use exclusion blending mode while painting.
  • HUE Hue, Use hue blending mode while painting.
  • SATURATION Saturation, Use saturation blending mode while painting.
  • LUMINOSITY Luminosity, Use luminosity blending mode while painting.
  • COLOR Color, Use color blending mode while painting.
Type:enum in [‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’, ‘LIGHTEN’, ‘DARKEN’, ‘ERASE_ALPHA’, ‘ADD_ALPHA’, ‘OVERLAY’, ‘HARDLIGHT’, ‘COLORBURN’, ‘LINEARBURN’, ‘COLORDODGE’, ‘SCREEN’, ‘SOFTLIGHT’, ‘PINLIGHT’, ‘VIVIDLIGHT’, ‘LINEARLIGHT’, ‘DIFFERENCE’, ‘EXCLUSION’, ‘HUE’, ‘SATURATION’, ‘LUMINOSITY’, ‘COLOR’], default ‘MIX’
blur_kernel_radius

Radius of kernel used for soften and sharpen in pixels

Type:int in [1, 10000], default 0
blur_mode
Type:enum in [‘BOX’, ‘GAUSSIAN’], default ‘GAUSSIAN’
brush_capabilities

Brush’s capabilities

Type:BrushCapabilities, (readonly, never None)
clone_alpha

Opacity of clone image display

Type:float in [0, 1], default 0.0
clone_image

Image for clone tool

Type:Image
clone_offset
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
color
Type:float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
crease_pinch_factor

How much the crease brush pinches

Type:float in [0, 1], default 0.666667
cursor_color_add

Color of cursor when adding

Type:float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
cursor_color_subtract

Color of cursor when subtracting

Type:float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
cursor_overlay_alpha
Type:int in [0, 100], default 0
curve

Editable falloff curve

Type:CurveMapping, (readonly, never None)
direction
  • ADD Add, Add effect of brush.
  • SUBTRACT Subtract, Subtract effect of brush.
Type:enum in [‘ADD’, ‘SUBTRACT’], default ‘ADD’
fill_threshold

Threshold above which filling is not propagated

Type:float in [0, 100], default 0.0
grad_spacing

Spacing before brush gradient goes full circle

Type:int in [1, 10000], default 0
gradient
Type:ColorRamp, (readonly)
gradient_fill_mode
Type:enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
gradient_stroke_mode
Type:enum in [‘PRESSURE’, ‘SPACING_REPEAT’, ‘SPACING_CLAMP’], default ‘PRESSURE’
height

Affectable height of brush (layer height for layer tool, i.e.)

Type:float in [0, 1], default 0.5
icon_filepath

File path to brush icon

Type:string, default “”, (never None)
image_paint_capabilities

Brush’s capabilities in image paint mode

Type:ImapaintToolCapabilities, (readonly, never None)
image_tool
Type:enum in [‘DRAW’, ‘SOFTEN’, ‘SMEAR’, ‘CLONE’, ‘FILL’, ‘MASK’], default ‘DRAW’
jitter

Jitter the position of the brush while painting

Type:float in [0, 1000], default 0.0
jitter_absolute

Jitter the position of the brush in pixels while painting

Type:int in [0, 1000000], default 0
mask_overlay_alpha
Type:int in [0, 100], default 0
mask_stencil_dimension

Dimensions of mask stencil in viewport

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
mask_stencil_pos

Position of mask stencil in viewport

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
mask_texture
Type:Texture
mask_texture_slot
Type:BrushTextureSlot, (readonly)
mask_tool
Type:enum in [‘DRAW’, ‘SMOOTH’], default ‘DRAW’
normal_weight

How much grab will pull vertexes out of surface during a grab

Type:float in [0, 1], default 0.0
paint_curve

Active Paint Curve

Type:PaintCurve
plane_offset

Adjust plane on which the brush acts towards or away from the object surface

Type:float in [-2, 2], default 0.0
plane_trim

If a vertex is further away from offset plane than this, then it is not affected

Type:float in [0, 1], default 0.5
rate

Interval between paints for Airbrush

Type:float in [0.0001, 10000], default 0.0
sculpt_capabilities

Brush’s capabilities in sculpt mode

Type:SculptToolCapabilities, (readonly, never None)
sculpt_plane
Type:enum in [‘AREA’, ‘VIEW’, ‘X’, ‘Y’, ‘Z’], default ‘AREA’
sculpt_tool
Type:enum in [‘BLOB’, ‘CLAY’, ‘CLAY_STRIPS’, ‘CREASE’, ‘DRAW’, ‘FILL’, ‘FLATTEN’, ‘GRAB’, ‘INFLATE’, ‘LAYER’, ‘MASK’, ‘NUDGE’, ‘PINCH’, ‘ROTATE’, ‘SCRAPE’, ‘SIMPLIFY’, ‘SMOOTH’, ‘SNAKE_HOOK’, ‘THUMB’], default ‘BLOB’
secondary_color
Type:float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
sharp_threshold

Threshold below which, no sharpening is done

Type:float in [0, 100], default 0.0
size

Radius of the brush in pixels

Type:int in [1, 5000], default 0
smooth_stroke_factor

Higher values give a smoother stroke

Type:float in [0.5, 0.99], default 0.0
smooth_stroke_radius

Minimum distance from last point before stroke continues

Type:int in [10, 200], default 0
spacing

Spacing between brush daubs as a percentage of brush diameter

Type:int in [1, 1000], default 0
stencil_dimension

Dimensions of stencil in viewport

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
stencil_pos

Position of stencil in viewport

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
strength

How powerful the effect of the brush is when applied

Type:float in [0, 10], default 0.5
stroke_method
  • DOTS Dots, Apply paint on each mouse move step.
  • DRAG_DOT Drag Dot, Allows a single dot to be carefully positioned.
  • SPACE Space, Limit brush application to the distance specified by spacing.
  • AIRBRUSH Airbrush, Keep applying paint effect while holding mouse (spray).
  • ANCHORED Anchored, Keep the brush anchored to the initial location.
  • LINE Line, Draw a line with dabs separated according to spacing.
  • CURVE Curve, Define the stroke curve with a bezier curve (dabs are separated according to spacing).
Type:enum in [‘DOTS’, ‘DRAG_DOT’, ‘SPACE’, ‘AIRBRUSH’, ‘ANCHORED’, ‘LINE’, ‘CURVE’], default ‘DOTS’
texture
Type:Texture
texture_overlay_alpha
Type:int in [0, 100], default 0
texture_sample_bias

Value added to texture samples

Type:float in [-1, 1], default 0.0
texture_slot
Type:BrushTextureSlot, (readonly)
unprojected_radius

Radius of brush in Blender units

Type:float in [0.001, inf], default 0.0
use_accumulate

Accumulate stroke daubs on top of each other

Type:boolean, default False
use_adaptive_space

Space daubs according to surface orientation instead of screen space

Type:boolean, default False
use_airbrush

Keep applying paint effect while holding mouse (spray)

Type:boolean, default False
use_alpha

When this is disabled, lock alpha while painting

Type:boolean, default False
use_anchor

Keep the brush anchored to the initial location

Type:boolean, default False
use_cursor_overlay

Show cursor in viewport

Type:boolean, default False
use_cursor_overlay_override

Don’t show overlay during a stroke

Type:boolean, default False
use_curve

Define the stroke curve with a bezier curve. Dabs are separated according to spacing

Type:boolean, default False
use_custom_icon

Set the brush icon from an image file

Type:boolean, default False
use_edge_to_edge

Drag anchor brush from edge-to-edge

Type:boolean, default False
use_frontface

Brush only affects vertexes that face the viewer

Type:boolean, default False
use_gradient

Use Gradient by utilizing a sampling method

Type:boolean, default False
use_inverse_smooth_pressure

Lighter pressure causes more smoothing to be applied

Type:boolean, default False
use_line

Draw a line with dabs separated according to spacing

Type:boolean, default False
use_locked_size

When locked brush stays same size relative to object; when unlocked brush size is given in pixels

Type:boolean, default False
use_offset_pressure

Enable tablet pressure sensitivity for offset

Type:boolean, default False
use_original_normal

When locked keep using normal of surface where stroke was initiated

Type:boolean, default False
use_paint_image

Use this brush in texture paint mode

Type:boolean, default False
use_paint_sculpt

Use this brush in sculpt mode

Type:boolean, default False
use_paint_vertex

Use this brush in vertex paint mode

Type:boolean, default False
use_paint_weight

Use this brush in weight paint mode

Type:boolean, default False
use_persistent

Sculpt on a persistent layer of the mesh

Type:boolean, default False
use_plane_trim

Enable Plane Trim

Type:boolean, default False
use_pressure_jitter

Enable tablet pressure sensitivity for jitter

Type:boolean, default False
use_pressure_masking

Pen pressure makes texture influence smaller

Type:enum in [‘NONE’, ‘RAMP’, ‘CUTOFF’], default ‘NONE’
use_pressure_size

Enable tablet pressure sensitivity for size

Type:boolean, default False
use_pressure_spacing

Enable tablet pressure sensitivity for spacing

Type:boolean, default False
use_pressure_strength

Enable tablet pressure sensitivity for strength

Type:boolean, default False
use_primary_overlay

Show texture in viewport

Type:boolean, default False
use_primary_overlay_override

Don’t show overlay during a stroke

Type:boolean, default False
use_relative_jitter

Jittering happens in screen space, not relative to brush size

Type:boolean, default False
use_restore_mesh

Allow a single dot to be carefully positioned

Type:boolean, default False
use_secondary_overlay

Show texture in viewport

Type:boolean, default False
use_secondary_overlay_override

Don’t show overlay during a stroke

Type:boolean, default False
use_smooth_stroke

Brush lags behind mouse and follows a smoother path

Type:boolean, default False
use_space

Limit brush application to the distance specified by spacing

Type:boolean, default False
use_space_attenuation

Automatically adjust strength to give consistent results for different spacings

Type:boolean, default False
vertex_tool

Brush blending mode

  • MIX Mix, Use mix blending mode while painting.
  • ADD Add, Use add blending mode while painting.
  • SUB Subtract, Use subtract blending mode while painting.
  • MUL Multiply, Use multiply blending mode while painting.
  • BLUR Blur, Blur the color with surrounding values.
  • LIGHTEN Lighten, Use lighten blending mode while painting.
  • DARKEN Darken, Use darken blending mode while painting.
Type:enum in [‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’, ‘BLUR’, ‘LIGHTEN’, ‘DARKEN’], default ‘MIX’
weight

Vertex weight when brush is applied

Type:float in [0, 1], default 1.0

Inherited Properties

Inherited Functions

References