KeyMaps(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
KeyMaps
(bpy_struct)¶ Collection of keymaps
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new
(name, space_type='EMPTY', region_type='WINDOW', modal=False)¶ new
Parameters: - name (string, (never None)) – Name
- space_type (enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TEXT_EDITOR’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], (optional)) –
Space Type
EMPTY
Empty.VIEW_3D
3D View, 3D viewport.TIMELINE
Timeline, Timeline and playback controls.GRAPH_EDITOR
Graph Editor, Edit drivers and keyframe interpolation.DOPESHEET_EDITOR
Dope Sheet, Adjust timing of keyframes.NLA_EDITOR
NLA Editor, Combine and layer Actions.IMAGE_EDITOR
UV/Image Editor, View and edit images and UV Maps.SEQUENCE_EDITOR
Video Sequence Editor, Video editing tools.CLIP_EDITOR
Movie Clip Editor, Motion tracking tools.TEXT_EDITOR
Text Editor, Edit scripts and in-file documentation.NODE_EDITOR
Node Editor, Editor for node-based shading and compositing tools.LOGIC_EDITOR
Logic Editor, Game logic editing.PROPERTIES
Properties, Edit properties of active object and related data-blocks.OUTLINER
Outliner, Overview of scene graph and all available data-blocks.USER_PREFERENCES
User Preferences, Edit persistent configuration settings.INFO
Info, Main menu bar and list of error messages (drag down to expand and display).FILE_BROWSER
File Browser, Browse for files and assets.CONSOLE
Python Console, Interactive programmatic console for advanced editing and script development.
- region_type (enum in [‘WINDOW’, ‘HEADER’, ‘CHANNELS’, ‘TEMPORARY’, ‘UI’, ‘TOOLS’, ‘TOOL_PROPS’, ‘PREVIEW’], (optional)) – Region Type
- modal (boolean, (optional)) – Modal
Returns: Key Map, Added key map
Return type:
-
find
(name, space_type='EMPTY', region_type='WINDOW')¶ find
Parameters: - name (string, (never None)) – Name
- space_type (enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TEXT_EDITOR’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], (optional)) –
Space Type
EMPTY
Empty.VIEW_3D
3D View, 3D viewport.TIMELINE
Timeline, Timeline and playback controls.GRAPH_EDITOR
Graph Editor, Edit drivers and keyframe interpolation.DOPESHEET_EDITOR
Dope Sheet, Adjust timing of keyframes.NLA_EDITOR
NLA Editor, Combine and layer Actions.IMAGE_EDITOR
UV/Image Editor, View and edit images and UV Maps.SEQUENCE_EDITOR
Video Sequence Editor, Video editing tools.CLIP_EDITOR
Movie Clip Editor, Motion tracking tools.TEXT_EDITOR
Text Editor, Edit scripts and in-file documentation.NODE_EDITOR
Node Editor, Editor for node-based shading and compositing tools.LOGIC_EDITOR
Logic Editor, Game logic editing.PROPERTIES
Properties, Edit properties of active object and related data-blocks.OUTLINER
Outliner, Overview of scene graph and all available data-blocks.USER_PREFERENCES
User Preferences, Edit persistent configuration settings.INFO
Info, Main menu bar and list of error messages (drag down to expand and display).FILE_BROWSER
File Browser, Browse for files and assets.CONSOLE
Python Console, Interactive programmatic console for advanced editing and script development.
- region_type (enum in [‘WINDOW’, ‘HEADER’, ‘CHANNELS’, ‘TEMPORARY’, ‘UI’, ‘TOOLS’, ‘TOOL_PROPS’, ‘PREVIEW’], (optional)) – Region Type
Returns: Key Map, Corresponding key map
Return type:
-
Inherited Properties
Inherited Functions
References