BVHTree Utilities (mathutils.bvhtree)¶
BVH tree structures for proximity searches and ray casts on geometry.

class
mathutils.bvhtree.
BVHTree
¶ 
classmethod
FromBMesh
(bmesh, epsilon=0.0)¶ BVH tree based on
BMesh
data.Parameters:  bmesh (
BMesh
) – BMesh data.  epsilon (float) – Increase the threshold for detecting overlap and raycast hits.
 bmesh (

classmethod
FromObject
(object, scene, deform=True, render=False, cage=False, epsilon=0.0)¶ BVH tree based on
Object
data.Parameters:  object (
Object
) – Object data.  scene (
Scene
) – Scene data to use for evaluating the mesh.  deform (bool) – Use mesh with deformations.
 render (bool) – Use render settings.
 cage (bool) – Use render settings.
 epsilon (float) – Increase the threshold for detecting overlap and raycast hits.
 object (

classmethod
FromPolygons
(vertices, polygons, all_triangles=False, epsilon=0.0)¶ BVH tree constructed geometry passed in as arguments.
Parameters:  vertices (float triplet sequence) – float triplets each representing
(x, y, z)
 polygons (Sequence of sequences containing ints) – Sequence of polyugons, each containing indices to the vertices argument.
 all_triangles (bool) – Use when all polygons are triangles for more efficient conversion.
 epsilon (float) – Increase the threshold for detecting overlap and raycast hits.
 vertices (float triplet sequence) – float triplets each representing

find_nearest
(origin, distance=1.84467e+19)¶ Find the nearest element to a point.
Parameters:  co (
Vector
) – Find nearest element to this point.  distance (float) – Maximum distance threshold.
Returns: Returns a tuple (
Vector
location,Vector
normal, int index, float distance), Values will all be None if no hit is found.Return type: tuple
 co (

overlap
(other_tree)¶ Find overlapping indices between 2 trees.
Parameters: other_tree ( BVHTree
) – Other tree to preform overlap test on.Returns: Returns a list of unique index pairs, the first index referencing this tree, the second referencing the other_tree. Return type: list

ray_cast
(origin, direction, distance=sys.float_info.max)¶ Cast a ray onto the mesh.
Parameters:  co (
Vector
) – Start location of the ray in object space.  direction (
Vector
) – Direction of the ray in object space.  distance (float) – Maximum distance threshold.
Returns: Returns a tuple (
Vector
location,Vector
normal, int index, float distance), Values will all be None if no hit is found.Return type: tuple
 co (

classmethod