ClothCollisionSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
ClothCollisionSettings
(bpy_struct)¶ Cloth simulation settings for self collision and collision with other objects
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collision_quality
¶ How many collision iterations should be done. (higher is better quality but slower)
Type: int in [1, 20], default 0
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damping
¶ Amount of velocity lost on collision
Type: float in [0, 1], default 1.0
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distance_min
¶ Minimum distance between collision objects before collision response takes in
Type: float in [0.001, 1], default 0.0
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distance_repel
¶ Maximum distance to apply repulsion force, must be greater than minimum distance
Type: float in [0.001, 10], default 0.005
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friction
¶ Friction force if a collision happened (higher = less movement)
Type: float in [0, 80], default 0.0
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repel_force
¶ Repulsion force to apply on cloth when close to colliding
Type: float in [0, 20], default 1.0
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self_collision_quality
¶ How many self collision iterations should be done (higher is better quality but slower)
Type: int in [1, 10], default 0
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self_distance_min
¶ 0.5 means no distance at all, 1.0 is maximum distance
Type: float in [0.5, 1], default 0.0
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self_friction
¶ Friction/damping with self contact
Type: float in [0, 80], default 0.0
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use_collision
¶ Enable collisions with other objects
Type: boolean, default False
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use_self_collision
¶ Enable self collisions
Type: boolean, default False
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vertex_group_self_collisions
¶ Vertex group to define vertices which are not used during self collisions
Type: string, default “”, (never None)
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Inherited Properties
Inherited Functions
References