MeshSkinVertex(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MeshSkinVertex
(bpy_struct)¶ Per-vertex skin data for use with the Skin modifier
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radius
¶ Radius of the skin
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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use_loose
¶ If vertex has multiple adjacent edges, it is hulled to them directly
Type: boolean, default False
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use_root
¶ Vertex is a root for rotation calculations and armature generation
Type: boolean, default False
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Inherited Properties
Inherited Functions
References