MaskModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.MaskModifier(Modifier)

Mask modifier to hide parts of the mesh

armature

Armature to use as source of bones to mask

Type:Object
invert_vertex_group

Use vertices that are not part of region defined

Type:boolean, default False
mode
Type:enum in [‘VERTEX_GROUP’, ‘ARMATURE’], default ‘VERTEX_GROUP’
vertex_group

Vertex group name

Type:string, default “”, (never None)

Inherited Properties

Inherited Functions