UserPreferencesSystem(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
UserPreferencesSystem
(bpy_struct)¶ Graphics driver and operating system settings
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anisotropic_filter
¶ Quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)
Type: enum in [‘FILTER_0’, ‘FILTER_2’, ‘FILTER_4’, ‘FILTER_8’, ‘FILTER_16’], default ‘FILTER_0’
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audio_channels
¶ Audio channel count
MONO
Mono, Set audio channels to mono.STEREO
Stereo, Set audio channels to stereo.SURROUND4
4 Channels, Set audio channels to 4 channels.SURROUND51
5.1 Surround, Set audio channels to 5.1 surround sound.SURROUND71
7.1 Surround, Set audio channels to 7.1 surround sound.
Type: enum in [‘MONO’, ‘STEREO’, ‘SURROUND4’, ‘SURROUND51’, ‘SURROUND71’], default ‘MONO’
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audio_device
¶ Audio output device
NONE
None, Null device - there will be no audio output.OPENAL
OpenAL, OpenAL device - supports 3D audio, recommended for game engine usage.
Type: enum in [‘NONE’, ‘OPENAL’], default ‘NONE’
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audio_mixing_buffer
¶ Number of samples used by the audio mixing buffer
SAMPLES_256
256, Set audio mixing buffer size to 256 samples.SAMPLES_512
512, Set audio mixing buffer size to 512 samples.SAMPLES_1024
1024, Set audio mixing buffer size to 1024 samples.SAMPLES_2048
2048, Set audio mixing buffer size to 2048 samples.SAMPLES_4096
4096, Set audio mixing buffer size to 4096 samples.SAMPLES_8192
8192, Set audio mixing buffer size to 8192 samples.SAMPLES_16384
16384, Set audio mixing buffer size to 16384 samples.SAMPLES_32768
32768, Set audio mixing buffer size to 32768 samples.
Type: enum in [‘SAMPLES_256’, ‘SAMPLES_512’, ‘SAMPLES_1024’, ‘SAMPLES_2048’, ‘SAMPLES_4096’, ‘SAMPLES_8192’, ‘SAMPLES_16384’, ‘SAMPLES_32768’], default ‘SAMPLES_256’
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audio_sample_format
¶ Audio sample format
U8
8-bit Unsigned, Set audio sample format to 8 bit unsigned integer.S16
16-bit Signed, Set audio sample format to 16 bit signed integer.S24
24-bit Signed, Set audio sample format to 24 bit signed integer.S32
32-bit Signed, Set audio sample format to 32 bit signed integer.FLOAT
32-bit Float, Set audio sample format to 32 bit float.DOUBLE
64-bit Float, Set audio sample format to 64 bit float.
Type: enum in [‘U8’, ‘S16’, ‘S24’, ‘S32’, ‘FLOAT’, ‘DOUBLE’], default ‘U8’
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audio_sample_rate
¶ Audio sample rate
RATE_44100
44.1 kHz, Set audio sampling rate to 44100 samples per second.RATE_48000
48 kHz, Set audio sampling rate to 48000 samples per second.RATE_96000
96 kHz, Set audio sampling rate to 96000 samples per second.RATE_192000
192 kHz, Set audio sampling rate to 192000 samples per second.
Type: enum in [‘RATE_44100’, ‘RATE_48000’, ‘RATE_96000’, ‘RATE_192000’], default ‘RATE_44100’
Name that will be used in exported files when format supports such feature
Type: string, default “”, (never None)
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color_picker_type
¶ Different styles of displaying the color picker widget
CIRCLE_HSV
Circle (HSV), A circular Hue/Saturation color wheel, with Value slider.CIRCLE_HSL
Circle (HSL), A circular Hue/Saturation color wheel, with Lightness slider.SQUARE_SV
Square (SV + H), A square showing Saturation/Value, with Hue slider.SQUARE_HS
Square (HS + V), A square showing Hue/Saturation, with Value slider.SQUARE_HV
Square (HV + S), A square showing Hue/Value, with Saturation slider.
Type: enum in [‘CIRCLE_HSV’, ‘CIRCLE_HSL’, ‘SQUARE_SV’, ‘SQUARE_HS’, ‘SQUARE_HV’], default ‘CIRCLE_HSV’
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dpi
¶ Font size and resolution for display
Type: int in [48, 144], default 0
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font_path_ui
¶ Path to interface font
Type: string, default “”, (never None)
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font_path_ui_mono
¶ Path to interface mono-space Font
Type: string, default “”, (never None)
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frame_server_port
¶ Frameserver Port for Frameserver Rendering
Type: int in [0, 32727], default 0
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gl_clip_alpha
¶ Clip alpha below this threshold in the 3D textured view
Type: float in [0, 1], default 0.0
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gl_texture_limit
¶ Limit the texture size to save graphics memory
Type: enum in [‘CLAMP_OFF’, ‘CLAMP_8192’, ‘CLAMP_4096’, ‘CLAMP_2048’, ‘CLAMP_1024’, ‘CLAMP_512’, ‘CLAMP_256’, ‘CLAMP_128’], default ‘CLAMP_OFF’
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image_draw_method
¶ Method used for displaying images on the screen
2DTEXTURE
2D Texture, Use CPU for display transform and draw image with 2D texture.GLSL
GLSL, Use GLSL shaders for display transform and draw image with 2D texture.DRAWPIXELS
DrawPixels, Use CPU for display transform and draw image using DrawPixels.
Type: enum in [‘2DTEXTURE’, ‘GLSL’, ‘DRAWPIXELS’], default ‘2DTEXTURE’
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memory_cache_limit
¶ Memory cache limit (in megabytes)
Type: int in [0, 32768], default 0
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multi_sample
¶ Enable OpenGL multi-sampling, only for systems that support it, requires restart
NONE
No MultiSample, Do not use OpenGL MultiSample.2
MultiSample: 2, Use 2x OpenGL MultiSample (requires restart).4
MultiSample: 4, Use 4x OpenGL MultiSample (requires restart).8
MultiSample: 8, Use 8x OpenGL MultiSample (requires restart).16
MultiSample: 16, Use 16x OpenGL MultiSample (requires restart).
Type: enum in [‘NONE’, ‘2’, ‘4’, ‘8’, ‘16’], default ‘NONE’
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pixel_size
¶ Type: float in [-inf, inf], default 0.0, (readonly)
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prefetch_frames
¶ Number of frames to render ahead during playback (sequencer only)
Type: int in [0, inf], default 0
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screencast_fps
¶ Frame rate for the screencast to be played back
Type: int in [10, 100], default 0
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screencast_wait_time
¶ Time in milliseconds between each frame recorded for screencast
Type: int in [10, 1000], default 0
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scrollback
¶ Maximum number of lines to store for the console buffer
Type: int in [32, 32768], default 0
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select_method
¶ Use OpenGL occlusion queries or selection render mode to accelerate selection
Type: enum in [‘AUTO’, ‘GL_SELECT’, ‘GL_QUERY’], default ‘AUTO’
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solid_lights
¶ Lights user to display objects in solid draw mode
Type: bpy_prop_collection
ofUserSolidLight
, (readonly)
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texture_collection_rate
¶ Number of seconds between each run of the GL texture garbage collector
Type: int in [1, 3600], default 0
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texture_time_out
¶ Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)
Type: int in [0, 3600], default 0
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use_16bit_textures
¶ Use 16 bit per component texture for float images
Type: boolean, default False
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use_gpu_mipmap
¶ Generate Image Mipmaps on the GPU
Type: boolean, default False
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use_international_fonts
¶ Use international fonts
Type: boolean, default False
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use_mipmaps
¶ Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)
Type: boolean, default False
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use_preview_images
¶ Allow user to choose any codec (Windows only, might generate instability)
Type: boolean, default False
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use_region_overlap
¶ Draw tool/property regions over the main region, when using Triple Buffer
Type: boolean, default False
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use_scripts_auto_execute
¶ Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)
Type: boolean, default False
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use_tabs_as_spaces
¶ Automatically convert all new tabs into spaces for new and loaded text files
Type: boolean, default False
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use_text_antialiasing
¶ Draw user interface text anti-aliased
Type: boolean, default False
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use_textured_fonts
¶ Use textures for drawing international fonts
Type: boolean, default False
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use_translate_interface
¶ Translate interface
Type: boolean, default False
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use_translate_new_dataname
¶ Translate new data names (when adding/creating some)
Type: boolean, default False
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use_translate_tooltips
¶ Translate tooltips
Type: boolean, default False
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use_weight_color_range
¶ Enable color range used for weight visualization in weight painting mode
Type: boolean, default False
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virtual_pixel_mode
¶ Modify the pixel size for hi-res devices
NATIVE
Native, Use native pixel size of the display.DOUBLE
Double, Use double the native pixel size of the display.
Type: enum in [‘NATIVE’, ‘DOUBLE’], default ‘NATIVE’
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weight_color_range
¶ Color range used for weight visualization in weight painting mode
Type: ColorRamp
, (readonly, never None)
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window_draw_method
¶ Drawing method used by the window manager
AUTOMATIC
Automatic, Automatically set based on graphics card and driver.TRIPLE_BUFFER
Triple Buffer, Use a third buffer for minimal redraws at the cost of more memory.OVERLAP
Overlap, Redraw all overlapping regions, minimal memory usage but more redraws.OVERLAP_FLIP
Overlap Flip, Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping).FULL
Full, Do a full redraw each time, slow, only use for reference or when everything else fails.
Type: enum in [‘AUTOMATIC’, ‘TRIPLE_BUFFER’, ‘OVERLAP’, ‘OVERLAP_FLIP’, ‘FULL’], default ‘TRIPLE_BUFFER’
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Inherited Properties
Inherited Functions
References