Curve(ID)¶
base classes — bpy_struct
, ID
subclasses —
SurfaceCurve
, TextCurve
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class
bpy.types.
Curve
(ID)¶ Curve data-block storing curves, splines and NURBS
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bevel_depth
¶ Bevel depth when not using a bevel object
Type: float in [-inf, inf], default 0.0
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bevel_factor_end
¶ Factor that defines to where beveling of spline happens (0=to the very beginning, 1=to the very end)
Type: float in [0, 1], default 0.0
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bevel_factor_mapping_end
¶ Determines how the end bevel factor is mapped to a spline
RESOLUTION
Resolution, Map the bevel factor to the number of subdivisions of a spline (U resolution).SEGMENTS
Segments, Map the bevel factor to the length of a segment and to the number of subdivisions of a segment.SPLINE
Spline, Map the bevel factor to the length of a spline.
Type: enum in [‘RESOLUTION’, ‘SEGMENTS’, ‘SPLINE’], default ‘RESOLUTION’
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bevel_factor_mapping_start
¶ Determines how the start bevel factor is mapped to a spline
RESOLUTION
Resolution, Map the bevel factor to the number of subdivisions of a spline (U resolution).SEGMENTS
Segments, Map the bevel factor to the length of a segment and to the number of subdivisions of a segment.SPLINE
Spline, Map the bevel factor to the length of a spline.
Type: enum in [‘RESOLUTION’, ‘SEGMENTS’, ‘SPLINE’], default ‘RESOLUTION’
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bevel_factor_start
¶ Factor that defines from where beveling of spline happens (0=from the very beginning, 1=from the very end)
Type: float in [0, 1], default 0.0
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bevel_resolution
¶ Bevel resolution when depth is non-zero and no specific bevel object has been defined
Type: int in [0, 32], default 0
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cycles
¶ Cycles mesh settings
Type: CyclesMeshSettings
, (readonly)
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dimensions
¶ Select 2D or 3D curve type
2D
2D, Clamp the Z axis of the curve.3D
3D, Allow editing on the Z axis of this curve, also allows tilt and curve radius to be used.
Type: enum in [‘2D’, ‘3D’], default ‘2D’
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eval_time
¶ Parametric position along the length of the curve that Objects ‘following’ it should be at (position is evaluated by dividing by the ‘Path Length’ value)
Type: float in [-inf, inf], default 0.0
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extrude
¶ Amount of curve extrusion when not using a bevel object
Type: float in [0, inf], default 0.0
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fill_mode
¶ Mode of filling curve
Type: enum in [‘FULL’, ‘BACK’, ‘FRONT’, ‘HALF’], default ‘FULL’
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is_editmode
¶ True when used in editmode
Type: boolean, default False, (readonly)
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materials
¶ Type: IDMaterials
bpy_prop_collection
ofMaterial
, (readonly)
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offset
¶ Offset the curve to adjust the width of a text
Type: float in [-inf, inf], default 0.0
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path_duration
¶ The number of frames that are needed to traverse the path, defining the maximum value for the ‘Evaluation Time’ setting
Type: int in [1, 300000], default 0
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render_resolution_u
¶ Surface resolution in U direction used while rendering (zero uses preview resolution)
Type: int in [0, 1024], default 0
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render_resolution_v
¶ Surface resolution in V direction used while rendering (zero uses preview resolution)
Type: int in [0, 1024], default 0
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resolution_u
¶ Surface resolution in U direction
Type: int in [1, 1024], default 0
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resolution_v
¶ Surface resolution in V direction
Type: int in [1, 1024], default 0
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show_handles
¶ Display Bezier handles in editmode
Type: boolean, default False
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show_normal_face
¶ Display 3D curve normals in editmode
Type: boolean, default False
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splines
¶ Collection of splines in this curve data object
Type: CurveSplines
bpy_prop_collection
ofSpline
, (readonly)
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texspace_location
¶ Texture space location
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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texspace_size
¶ Texture space size
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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twist_mode
¶ The type of tilt calculation for 3D Curves
Z_UP
Z-Up, Use Z-Up axis to calculate the curve twist at each point.MINIMUM
Minimum, Use the least twist over the entire curve.TANGENT
Tangent, Use the tangent to calculate twist.
Type: enum in [‘Z_UP’, ‘MINIMUM’, ‘TANGENT’], default ‘Z_UP’
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twist_smooth
¶ Smoothing iteration for tangents
Type: float in [-inf, inf], default 0.0
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use_auto_texspace
¶ Adjust active object’s texture space automatically when transforming object
Type: boolean, default False
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use_deform_bounds
¶ Option for curve-deform: Use the mesh bounds to clamp the deformation
Type: boolean, default False
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use_fill_caps
¶ Fill caps for beveled curves
Type: boolean, default False
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use_fill_deform
¶ Fill curve after applying shape keys and all modifiers
Type: boolean, default False
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use_map_taper
¶ Map effect of taper object on actually beveled curve
Type: boolean, default False
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use_path
¶ Enable the curve to become a translation path
Type: boolean, default False
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use_path_follow
¶ Make curve path children to rotate along the path
Type: boolean, default False
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use_radius
¶ Option for paths and curve-deform: apply the curve radius with path following it and deforming
Type: boolean, default False
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use_stretch
¶ Option for curve-deform: make deformed child to stretch along entire path
Type: boolean, default False
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use_uv_as_generated
¶ Uses the UV values as Generated textured coordinates
Type: boolean, default False
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transform
(matrix, shape_keys=False)¶ Transform curve by a matrix
Parameters: - matrix (float array of 16 items in [-inf, inf]) – Matrix
- shape_keys (boolean, (optional)) – Transform Shape Keys
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validate_material_indices
()¶ Validate material indices of splines or letters, return True when the curve has had invalid indices corrected (to default 0)
Returns: Result Return type: boolean
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Inherited Properties
Inherited Functions
References