SceneGameRecastData(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
SceneGameRecastData
(bpy_struct)¶ Recast data for a Game data-block
-
agent_height
¶ Minimum height where the agent can still walk
Type: float in [-inf, inf], default 2.0
-
agent_radius
¶ Radius of the agent
Type: float in [-inf, inf], default 0.6
-
cell_height
¶ Rasterized cell height
Type: float in [-inf, inf], default 0.2
-
cell_size
¶ Rasterized cell size
Type: float in [-inf, inf], default 0.3
-
climb_max
¶ Maximum height between grid cells the agent can climb
Type: float in [-inf, inf], default 0.9
-
edge_max_error
¶ Maximum distance error from contour to cells
Type: float in [-inf, inf], default 1.3
-
edge_max_len
¶ Maximum contour edge length
Type: float in [-inf, inf], default 12.0
-
region_merge_size
¶ Minimum regions size (smaller regions will be merged)
Type: float in [-inf, inf], default 20.0
-
region_min_size
¶ Minimum regions size (smaller regions will be deleted)
Type: float in [-inf, inf], default 8.0
-
sample_dist
¶ Detail mesh sample spacing
Type: float in [-inf, inf], default 6.0
-
sample_max_error
¶ Detail mesh simplification max sample error
Type: float in [-inf, inf], default 1.0
-
slope_max
¶ Maximum walkable slope angle
Type: float in [0, 1.5708], default 0.785398
-
verts_per_poly
¶ Max number of vertices per polygon
Type: int in [-inf, inf], default 6
-
Inherited Properties
Inherited Functions
References