ShaderNodeTexPointDensity(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
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class
bpy.types.
ShaderNodeTexPointDensity
(ShaderNode)¶ -
color_source
¶ Data to derive color results from
PARTICLE_AGE
Particle Age, Lifetime mapped as 0.0 - 1.0 intensity.PARTICLE_SPEED
Particle Speed, Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity.PARTICLE_VELOCITY
Particle Velocity, XYZ velocity mapped to RGB colors.
Type: enum in [‘PARTICLE_AGE’, ‘PARTICLE_SPEED’, ‘PARTICLE_VELOCITY’], default ‘PARTICLE_AGE’
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interpolation
¶ Texture interpolation
Closest
Closest, No interpolation (sample closest texel).Linear
Linear, Linear interpolation.Cubic
Cubic, Cubic interpolation (CPU only).
Type: enum in [‘Closest’, ‘Linear’, ‘Cubic’], default ‘Linear’
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particle_system
¶ Particle System to render as points
Type: ParticleSystem
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point_source
¶ Point data to use as renderable point density
PARTICLE_SYSTEM
Particle System, Generate point density from a particle system.OBJECT
Object Vertices, Generate point density from an object’s vertices.
Type: enum in [‘PARTICLE_SYSTEM’, ‘OBJECT’], default ‘PARTICLE_SYSTEM’
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radius
¶ Radius from the shaded sample to look for points within
Type: float in [0.001, inf], default 0.0
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resolution
¶ Resolution used by the texture holding the point density
Type: int in [1, 32768], default 0
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space
¶ Coordinate system to calculate voxels in
Type: enum in [‘OBJECT’, ‘WORLD’], default ‘OBJECT’
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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cache_point_density
(scene=None, settings='RENDER')¶ Cache point density data for later calculation
Parameters: settings (enum in ['VIEWPORT', 'RENDER'], (optional)) – Calculate density for rendering
VIEWPORT
Viewport, Canculate density using viewport settings.RENDER
Render, Canculate duplis using render settings.
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calc_point_density
(scene=None, settings='RENDER')¶ Calculate point density
Parameters: settings (enum in ['VIEWPORT', 'RENDER'], (optional)) – Calculate density for rendering
VIEWPORT
Viewport, Canculate density using viewport settings.RENDER
Render, Canculate duplis using render settings.
Returns: RGBA Values Return type: float array of 1 items in [-inf, inf]
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calc_point_density_minmax
(scene=None, settings='RENDER')¶ Calculate point density
Parameters: settings (enum in ['VIEWPORT', 'RENDER'], (optional)) –
Calculate density for rendering
VIEWPORT
Viewport, Canculate density using viewport settings.RENDER
Render, Canculate duplis using render settings.
Return (min, max): min, min, float array of 3 items in [-inf, inf]
max, max, float array of 3 items in [-inf, inf]
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Inherited Properties
Inherited Functions