Speaker(ID)

base classes — bpy_struct, ID

class bpy.types.Speaker(ID)

Speaker data-block for 3D audio speaker objects

animation_data

Animation data for this data-block

Type:AnimData, (readonly)
attenuation

How strong the distance affects volume, depending on distance model

Type:float in [0, inf], default 0.0
cone_angle_inner

Angle of the inner cone, in degrees, inside the cone the volume is 100 %

Type:float in [0, 360], default 0.0
cone_angle_outer

Angle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated

Type:float in [0, 360], default 0.0
cone_volume_outer

Volume outside the outer cone

Type:float in [0, 1], default 0.0
distance_max

Maximum distance for volume calculation, no matter how far away the object is

Type:float in [0, inf], default 0.0
distance_reference

Reference distance at which volume is 100 %

Type:float in [0, inf], default 0.0
muted

Mute the speaker

Type:boolean, default False
pitch

Playback pitch of the sound

Type:float in [0.1, 10], default 0.0
relative

Whether the source is relative to the camera or not

Type:boolean, default False, (readonly)
sound

Sound data-block used by this speaker

Type:Sound
volume

How loud the sound is

Type:float in [0, 1], default 0.0
volume_max

Maximum volume, no matter how near the object is

Type:float in [0, 1], default 0.0
volume_min

Minimum volume, no matter how far away the object is

Type:float in [0, 1], default 0.0

Inherited Properties

Inherited Functions

References