UserPreferencesEdit(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
UserPreferencesEdit
(bpy_struct)¶ Settings for interacting with Blender data
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auto_keying_mode
¶ Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
Type: enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’
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fcurve_unselected_alpha
¶ Amount that unselected F-Curves stand out from the background (Graph Editor)
Type: float in [0.001, 1], default 0.0
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grease_pencil_default_color
¶ Color of new Grease Pencil layers
Type: float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
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grease_pencil_eraser_radius
¶ Radius of eraser ‘brush’
Type: int in [1, 500], default 0
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grease_pencil_euclidean_distance
¶ Distance moved by mouse when drawing stroke to include
Type: int in [0, 100], default 0
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grease_pencil_manhattan_distance
¶ Pixels moved by mouse per axis when drawing stroke
Type: int in [0, 100], default 0
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keyframe_new_handle_type
¶ Handle type for handles of new keyframes
FREE
Free.VECTOR
Vector.ALIGNED
Aligned.AUTO
Automatic.AUTO_CLAMPED
Auto Clamped, Auto handles clamped to not overshoot.
Type: enum in [‘FREE’, ‘VECTOR’, ‘ALIGNED’, ‘AUTO’, ‘AUTO_CLAMPED’], default ‘FREE’
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keyframe_new_interpolation_type
¶ Interpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)
CONSTANT
Constant, No interpolation, value of A gets held until B is encountered.LINEAR
Linear, Straight-line interpolation between A and B (i.e. no ease in/out).BEZIER
Bezier, Smooth interpolation between A and B, with some control over curve shape.SINE
Sinusoidal, Sinusoidal easing (weakest, almost linear but with a slight curvature).QUAD
Quadratic, Quadratic easing.CUBIC
Cubic, Cubic easing.QUART
Quartic, Quartic easing.QUINT
Quintic, Quintic easing.EXPO
Exponential, Exponential easing (dramatic).CIRC
Circular, Circular easing (strongest and most dynamic).BACK
Back, Cubic easing with overshoot and settle.BOUNCE
Bounce, Exponentially decaying parabolic bounce, like when objects collide.ELASTIC
Elastic, Exponentially decaying sine wave, like an elastic band.
Type: enum in [‘CONSTANT’, ‘LINEAR’, ‘BEZIER’, ‘SINE’, ‘QUAD’, ‘CUBIC’, ‘QUART’, ‘QUINT’, ‘EXPO’, ‘CIRC’, ‘BACK’, ‘BOUNCE’, ‘ELASTIC’], default ‘CONSTANT’
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material_link
¶ Toggle whether the material is linked to object data or the object block
OBDATA
ObData, Toggle whether the material is linked to object data or the object block.OBJECT
Object, Toggle whether the material is linked to object data or the object block.
Type: enum in [‘OBDATA’, ‘OBJECT’], default ‘OBDATA’
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node_margin
¶ Minimum distance between nodes for Auto-offsetting nodes
Type: int in [0, 255], default 0
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object_align
¶ When adding objects from a 3D View menu, either align them with that view or with the world
WORLD
World, Align newly added objects to the world coordinate system.VIEW
View, Align newly added objects facing the active 3D View direction.
Type: enum in [‘WORLD’, ‘VIEW’], default ‘WORLD’
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sculpt_paint_overlay_color
¶ Color of texture overlay
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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undo_memory_limit
¶ Maximum memory usage in megabytes (0 means unlimited)
Type: int in [0, 32767], default 0
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undo_steps
¶ Number of undo steps available (smaller values conserve memory)
Type: int in [0, 256], default 0
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use_auto_keying
¶ Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
Type: boolean, default False
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use_auto_keying_warning
¶ Show warning indicators when transforming objects and bones if auto keying is enabled
Type: boolean, default False
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use_drag_immediately
¶ Moving things with a mouse drag confirms when releasing the button
Type: boolean, default False
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use_duplicate_action
¶ Causes actions to be duplicated with the object
Type: boolean, default False
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use_duplicate_armature
¶ Causes armature data to be duplicated with the object
Type: boolean, default False
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use_duplicate_curve
¶ Causes curve data to be duplicated with the object
Type: boolean, default False
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use_duplicate_fcurve
¶ Causes F-curve data to be duplicated with the object
Type: boolean, default False
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use_duplicate_lamp
¶ Causes lamp data to be duplicated with the object
Type: boolean, default False
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use_duplicate_material
¶ Causes material data to be duplicated with the object
Type: boolean, default False
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use_duplicate_mesh
¶ Causes mesh data to be duplicated with the object
Type: boolean, default False
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use_duplicate_metaball
¶ Causes metaball data to be duplicated with the object
Type: boolean, default False
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use_duplicate_particle
¶ Causes particle systems to be duplicated with the object
Type: boolean, default False
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use_duplicate_surface
¶ Causes surface data to be duplicated with the object
Type: boolean, default False
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use_duplicate_text
¶ Causes text data to be duplicated with the object
Type: boolean, default False
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use_duplicate_texture
¶ Causes texture data to be duplicated with the object
Type: boolean, default False
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use_enter_edit_mode
¶ Enter Edit Mode automatically after adding a new object
Type: boolean, default False
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use_global_undo
¶ Global undo works by keeping a full copy of the file itself in memory, so takes extra memory
Type: boolean, default False
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use_grease_pencil_simplify_stroke
¶ Simplify the final stroke
Type: boolean, default False
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use_grease_pencil_smooth_stroke
¶ Smooth the final stroke
Type: boolean, default False
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use_insertkey_xyz_to_rgb
¶ Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
Type: boolean, default False
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use_keyframe_insert_available
¶ Automatic keyframe insertion in available F-Curves
Type: boolean, default False
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use_keyframe_insert_needed
¶ Keyframe insertion only when keyframe needed
Type: boolean, default False
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use_negative_frames
¶ Current frame number can be manually set to a negative value
Type: boolean, default False
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use_visual_keying
¶ Use Visual keying automatically for constrained objects
Type: boolean, default False
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Inherited Properties
Inherited Functions
References