MaterialHalo(bpy_struct)

base class — bpy_struct

class bpy.types.MaterialHalo(bpy_struct)

Halo particle effect settings for a Material data-block

add

Strength of the add effect

Type:float in [0, 1], default 0.0
flare_boost

Give the flare extra strength

Type:float in [0.1, 10], default 0.0
flare_seed

Offset in the flare seed table

Type:int in [0, 255], default 0
flare_size

Factor by which the flare is larger than the halo

Type:float in [0.1, 25], default 0.0
flare_subflare_count

Number of sub-flares

Type:int in [1, 32], default 0
flare_subflare_size

Dimension of the sub-flares, dots and circles

Type:float in [0.1, 25], default 0.0
hardness

Hardness of the halo

Type:int in [0, 127], default 0
line_count

Number of star shaped lines rendered over the halo

Type:int in [0, 250], default 0
ring_count

Number of rings rendered over the halo

Type:int in [0, 24], default 0
seed

Randomize ring dimension and line location

Type:int in [0, 255], default 0
size

Dimension of the halo

Type:float in [0, 100], default 0.0
star_tip_count

Number of points on the star shaped halo

Type:int in [3, 50], default 0
use_extreme_alpha

Use extreme alpha

Type:boolean, default False
use_flare_mode

Render halo as a lens flare

Type:boolean, default False
use_lines

Render star shaped lines over halo

Type:boolean, default False
use_ring

Render rings over halo

Type:boolean, default False
use_shaded

Let halo receive light and shadows from external objects

Type:boolean, default False
use_soft

Soften the edges of halos at intersections with other geometry

Type:boolean, default False
use_star

Render halo as a star

Type:boolean, default False
use_texture

Give halo a texture

Type:boolean, default False
use_vertex_normal

Use the vertex normal to specify the dimension of the halo

Type:boolean, default False

Inherited Properties

Inherited Functions

References