DisplaceModifier(Modifier)¶
base classes — bpy_struct
, Modifier
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class
bpy.types.
DisplaceModifier
(Modifier)¶ Displacement modifier
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direction
¶ X
X, Use the texture’s intensity value to displace in the X direction.Y
Y, Use the texture’s intensity value to displace in the Y direction.Z
Z, Use the texture’s intensity value to displace in the Z direction.NORMAL
Normal, Use the texture’s intensity value to displace along the vertex normal.CUSTOM_NORMAL
Custom Normal, Use the texture’s intensity value to displace along the (averaged) custom normal (falls back to vertex).RGB_TO_XYZ
RGB to XYZ, Use the texture’s RGB values to displace the mesh in the XYZ direction.
Type: enum in [‘X’, ‘Y’, ‘Z’, ‘NORMAL’, ‘CUSTOM_NORMAL’, ‘RGB_TO_XYZ’], default ‘X’
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mid_level
¶ Material value that gives no displacement
Type: float in [-inf, inf], default 0.0
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space
¶ LOCAL
Local, Direction is defined in local coordinates.GLOBAL
Global, Direction is defined in global coordinates.
Type: enum in [‘LOCAL’, ‘GLOBAL’], default ‘LOCAL’
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strength
¶ Amount to displace geometry
Type: float in [-inf, inf], default 0.0
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texture_coords
¶ LOCAL
Local, Use the local coordinate system for the texture coordinates.GLOBAL
Global, Use the global coordinate system for the texture coordinates.OBJECT
Object, Use the linked object’s local coordinate system for the texture coordinates.UV
UV, Use UV coordinates for the texture coordinates.
Type: enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
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uv_layer
¶ UV map name
Type: string, default “”, (never None)
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vertex_group
¶ Name of Vertex Group which determines influence of modifier per point
Type: string, default “”, (never None)
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Inherited Properties
Inherited Functions