SmokeDomainSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
SmokeDomainSettings
(bpy_struct)¶ Smoke domain settings
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adapt_margin
¶ Margin added around fluid to minimize boundary interference
Type: int in [2, 24], default 0
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adapt_threshold
¶ Maximum amount of fluid cell can contain before it is considered empty
Type: float in [0.01, 0.5], default 0.0
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additional_res
¶ Maximum number of additional cells
Type: int in [0, 512], default 0
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alpha
¶ How much density affects smoke motion (higher value results in faster rising smoke)
Type: float in [-5, 5], default 0.0
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amplify
¶ Enhance the resolution of smoke by this factor using noise
Type: int in [1, 10], default 0
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axis_slice_method
¶ FULL
Full, Slice the whole domain object.SINGLE
Single, Perform a single slice of the domain object.
Type: enum in [‘FULL’, ‘SINGLE’], default ‘FULL’
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beta
¶ How much heat affects smoke motion (higher value results in faster rising smoke)
Type: float in [-5, 5], default 0.0
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burning_rate
¶ Speed of the burning reaction (use larger values for smaller flame)
Type: float in [0.01, 4], default 0.0
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cache_file_format
¶ Select the file format to be used for caching
POINTCACHE
Point Cache, Blender specific point cache file format.OPENVDB
OpenVDB, OpenVDB file format.
Type: enum in [‘POINTCACHE’, ‘OPENVDB’], default ‘POINTCACHE’
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cell_size
¶ Cell Size
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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coba_field
¶ Simulation field to color map
COLOR_R
Red, Red component of the color field.COLOR_G
Green, Green component of the color field.COLOR_B
Blue, Blue component of the color field.DENSITY
Density, Quantity of soot in the fluid.FLAME
Flame, Flame field.FUEL
Fuel, Fuel field.HEAT
Heat, Temperature of the fluid.VELOCITY_X
X Velocity, X component of the velocity field.VELOCITY_Y
Y Velocity, Y component of the velocity field.VELOCITY_Z
Z Velocity, Z component of the velocity field.
Type: enum in [‘COLOR_R’, ‘COLOR_G’, ‘COLOR_B’, ‘DENSITY’, ‘FLAME’, ‘FUEL’, ‘HEAT’, ‘VELOCITY_X’, ‘VELOCITY_Y’, ‘VELOCITY_Z’], default ‘DENSITY’
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collision_extents
¶ Select which domain border will be treated as collision object
BORDEROPEN
Open, Smoke doesn’t collide with any border.BORDERVERTICAL
Vertically Open, Smoke doesn’t collide with top and bottom sides.BORDERCLOSED
Collide All, Smoke collides with every side.
Type: enum in [‘BORDEROPEN’, ‘BORDERVERTICAL’, ‘BORDERCLOSED’], default ‘BORDEROPEN’
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color_grid
¶ Smoke color grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
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data_depth
¶ Bit depth for writing all scalar (including vector) lower values reduce file size
16
Float (Half), Half float (16 bit data).32
Float (Full), Full float (32 bit data).
Type: enum in [‘16’, ‘32’], default ‘32’
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density_grid
¶ Smoke density grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
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display_thickness
¶ Thickness of smoke drawing in the viewport
Type: float in [0.001, 1000], default 0.0
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dissolve_speed
¶ Dissolve Speed
Type: int in [1, 10000], default 0
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domain_resolution
¶ Smoke Grid Resolution
Type: int array of 3 items in [-inf, inf], default (0, 0, 0), (readonly)
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draw_velocity
¶ Toggle visualization of the velocity field as needles
Type: boolean, default False
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effector_weights
¶ Type: EffectorWeights
, (readonly)
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flame_grid
¶ Smoke flame grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
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flame_ignition
¶ Minimum temperature of flames
Type: float in [0.5, 5], default 0.0
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flame_max_temp
¶ Maximum temperature of flames
Type: float in [1, 10], default 0.0
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flame_smoke
¶ Amount of smoke created by burning fuel
Type: float in [0, 8], default 0.0
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flame_smoke_color
¶ Color of smoke emitted from burning fuel
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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flame_vorticity
¶ Additional vorticity for the flames
Type: float in [0, 2], default 0.0
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heat_grid
¶ Smoke heat grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
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highres_sampling
¶ Method for sampling the high resolution flow
Type: enum in [‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’], default ‘NEAREST’
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noise_type
¶ Noise method which is used for creating the high resolution
Type: enum in [‘NOISEWAVE’, ‘NOISEFFT’], default ‘NOISEWAVE’
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openvdb_cache_compress_type
¶ Compression method to be used
ZIP
Zip, Effective but slow compression.BLOSC
Blosc, Multithreaded compression, similar in size and quality as ‘Zip’.NONE
None, Do not use any compression.
Type: enum in [‘ZIP’, ‘BLOSC’, ‘NONE’], default ‘BLOSC’
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point_cache
¶ Type: PointCache
, (readonly, never None)
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point_cache_compress_type
¶ Compression method to be used
CACHELIGHT
Light, Fast but not so effective compression.CACHEHEAVY
Heavy, Effective but slow compression.
Type: enum in [‘CACHELIGHT’, ‘CACHEHEAVY’], default ‘CACHELIGHT’
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resolution_max
¶ Maximal resolution used in the fluid domain
Type: int in [6, 512], default 0
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show_high_resolution
¶ Show high resolution (using amplification)
Type: boolean, default False
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slice_axis
¶ AUTO
Auto, Adjust slice direction according to the view direction.X
X, Slice along the X axis.Y
Y, Slice along the Y axis.Z
Z, Slice along the Z axis.
Type: enum in [‘AUTO’, ‘X’, ‘Y’, ‘Z’], default ‘AUTO’
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slice_depth
¶ Position of the slice
Type: float in [0, 1], default 0.0
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slice_method
¶ How to slice the volume for viewport rendering
VIEW_ALIGNED
View, Slice volume parallel to the view plane.AXIS_ALIGNED
Axis, Slice volume parallel to the major axis.
Type: enum in [‘VIEW_ALIGNED’, ‘AXIS_ALIGNED’], default ‘VIEW_ALIGNED’
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slice_per_voxel
¶ How many slices per voxel should be generated
Type: float in [0, 100], default 0.0
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start_point
¶ Start point
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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strength
¶ Strength of noise
Type: float in [0, 10], default 0.0
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time_scale
¶ Adjust simulation speed
Type: float in [0.2, 1.5], default 0.0
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use_adaptive_domain
¶ Adapt simulation resolution and size to fluid
Type: boolean, default False
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use_color_ramp
¶ Render a simulation field while mapping its voxels values to the colors of a ramp
Type: boolean, default False
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use_dissolve_smoke
¶ Enable smoke to disappear over time
Type: boolean, default False
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use_dissolve_smoke_log
¶ Using 1/x
Type: boolean, default False
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use_high_resolution
¶ Enable high resolution (using amplification)
Type: boolean, default False
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vector_draw_type
¶ NEEDLE
Needle, Draw vectors as needles.STREAMLINE
Streamlines, Draw vectors as streamlines.
Type: enum in [‘NEEDLE’, ‘STREAMLINE’], default ‘NEEDLE’
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vector_scale
¶ Multiplier for scaling the vectors
Type: float in [0, 1000], default 0.0
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velocity_grid
¶ Smoke velocity grid
Type: float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
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vorticity
¶ Amount of turbulence/rotation in fluid
Type: float in [0.01, 4], default 0.0
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Inherited Properties
Inherited Functions
References