RenderPass(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
RenderPass
(bpy_struct)¶ -
channel_id
¶ Type: string, default “”, (readonly, never None)
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channels
¶ Type: int in [-inf, inf], default 0, (readonly)
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debug_type
¶ BVH_TRAVERSED_NODES
BVH Traversed Nodes, Number of nodes traversed in BVH for the camera rays.BVH_TRAVERSED_INSTANCES
BVH Traversed Instances, Number of BVH instances traversed by camera rays.BVH_INTERSECTIONS
BVH Intersections, Number of primitive intersections performed by the camera rays.RAY_BOUNCES
Ray Steps, Number of bounces done by the main integration loop.
Type: enum in [‘BVH_TRAVERSED_NODES’, ‘BVH_TRAVERSED_INSTANCES’, ‘BVH_INTERSECTIONS’, ‘RAY_BOUNCES’], default ‘BVH_TRAVERSED_NODES’, (readonly)
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name
¶ Type: string, default “”, (readonly, never None)
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rect
¶ Type: float in [-inf, inf], default 0.0
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type
¶ Type: enum in [‘COMBINED’, ‘Z’, ‘COLOR’, ‘DIFFUSE’, ‘SPECULAR’, ‘SHADOW’, ‘AO’, ‘REFLECTION’, ‘NORMAL’, ‘VECTOR’, ‘REFRACTION’, ‘OBJECT_INDEX’, ‘UV’, ‘MIST’, ‘EMIT’, ‘ENVIRONMENT’, ‘MATERIAL_INDEX’, ‘DIFFUSE_DIRECT’, ‘DIFFUSE_INDIRECT’, ‘DIFFUSE_COLOR’, ‘GLOSSY_DIRECT’, ‘GLOSSY_INDIRECT’, ‘GLOSSY_COLOR’, ‘TRANSMISSION_DIRECT’, ‘TRANSMISSION_INDIRECT’, ‘TRANSMISSION_COLOR’, ‘SUBSURFACE_DIRECT’, ‘SUBSURFACE_INDIRECT’, ‘SUBSURFACE_COLOR’], default ‘COMBINED’, (readonly)
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view_id
¶ Type: int in [-inf, inf], default 0, (readonly)
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Inherited Properties
Inherited Functions
References