Screen(ID)

base classes — bpy_struct, ID

class bpy.types.Screen(ID)

Screen data-block, defining the layout of areas in a window

areas

Areas the screen is subdivided into

Type:bpy_prop_collection of Area, (readonly)
is_animation_playing

Animation playback is active

Type:boolean, default False, (readonly)
scene

Active scene to be edited in the screen

Type:Scene, (never None)
show_fullscreen

An area is maximized, filling this screen

Type:boolean, default False, (readonly)
use_follow

Follow current frame in editors

Type:boolean, default False
use_play_3d_editors
Type:boolean, default False
use_play_animation_editors
Type:boolean, default False
use_play_clip_editors
Type:boolean, default False
use_play_image_editors
Type:boolean, default False
use_play_node_editors
Type:boolean, default False
use_play_properties_editors
Type:boolean, default False
use_play_sequence_editors
Type:boolean, default False
use_play_top_left_3d_editor
Type:boolean, default False

Inherited Properties

Inherited Functions

References