KX_SceneActuator(SCA_IActuator)¶
base class — SCA_IActuator
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class
bge.types.
KX_SceneActuator
(SCA_IActuator)¶ Scene Actuator logic brick.
Warning
Scene actuators that use a scene name will be ignored if at game start, the named scene doesn’t exist or is empty
This will generate a warning in the console:
Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene
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scene
¶ the name of the scene to change to/overlay/underlay/remove/suspend/resume.
Type: string
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camera
¶ the camera to change to.
Type: KX_Camera
on read, string orKX_Camera
on writeNote
When setting the attribute, you can use either a
KX_Camera
or the name of the camera.
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useRestart
¶ Set flag to True to restart the sene.
Type: boolean
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mode
¶ The mode of the actuator.
Type: integer from 0 to 5.
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