Export Mesh Operators¶
-
bpy.ops.export_mesh.
ply
(filepath="", check_existing=True, axis_forward='Y', axis_up='Z', filter_glob="*.ply", use_mesh_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True, global_scale=1.0)¶ Export a single object as a Stanford PLY with normals, colors and texture coordinates
Parameters: - filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file
- check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
- axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
- axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
- filter_glob (string, (optional, never None)) – filter_glob
- use_mesh_modifiers (boolean, (optional)) – Apply Modifiers, Apply Modifiers to the exported mesh
- use_normals (boolean, (optional)) – Normals, Export Normals for smooth and hard shaded faces (hard shaded faces will be exported as individual faces)
- use_uv_coords (boolean, (optional)) – UVs, Export the active UV layer
- use_colors (boolean, (optional)) – Vertex Colors, Export the active vertex color layer
- global_scale (float in [0.01, 1000], (optional)) – Scale
File:
-
bpy.ops.export_mesh.
stl
(filepath="", check_existing=True, axis_forward='Y', axis_up='Z', filter_glob="*.stl", use_selection=False, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode='OFF')¶ Save STL triangle mesh data from the active object
Parameters: - filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file
- check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
- axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
- axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
- filter_glob (string, (optional, never None)) – filter_glob
- use_selection (boolean, (optional)) – Selection Only, Export selected objects only
- global_scale (float in [0.01, 1000], (optional)) – Scale
- use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to exported data
- ascii (boolean, (optional)) – Ascii, Save the file in ASCII file format
- use_mesh_modifiers (boolean, (optional)) – Apply Modifiers, Apply the modifiers before saving
- batch_mode (enum in ['OFF', 'OBJECT'], (optional)) –
Batch Mode
OFF
Off, All data in one file.OBJECT
Object, Each object as a file.
File: