Surface Operators¶
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bpy.ops.surface.
primitive_nurbs_surface_circle_add
(radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))¶ Construct a Nurbs surface Circle
Parameters: - radius (float in [0, inf], (optional)) – Radius
- view_align (boolean, (optional)) – Align to View, Align the new object to the view
- enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object
- location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object
- rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object
- layers (boolean array of 20 items, (optional)) – Layer
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bpy.ops.surface.
primitive_nurbs_surface_curve_add
(radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))¶ Construct a Nurbs surface Curve
Parameters: - radius (float in [0, inf], (optional)) – Radius
- view_align (boolean, (optional)) – Align to View, Align the new object to the view
- enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object
- location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object
- rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object
- layers (boolean array of 20 items, (optional)) – Layer
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bpy.ops.surface.
primitive_nurbs_surface_cylinder_add
(radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))¶ Construct a Nurbs surface Cylinder
Parameters: - radius (float in [0, inf], (optional)) – Radius
- view_align (boolean, (optional)) – Align to View, Align the new object to the view
- enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object
- location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object
- rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object
- layers (boolean array of 20 items, (optional)) – Layer
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bpy.ops.surface.
primitive_nurbs_surface_sphere_add
(radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))¶ Construct a Nurbs surface Sphere
Parameters: - radius (float in [0, inf], (optional)) – Radius
- view_align (boolean, (optional)) – Align to View, Align the new object to the view
- enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object
- location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object
- rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object
- layers (boolean array of 20 items, (optional)) – Layer
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bpy.ops.surface.
primitive_nurbs_surface_surface_add
(radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))¶ Construct a Nurbs surface Patch
Parameters: - radius (float in [0, inf], (optional)) – Radius
- view_align (boolean, (optional)) – Align to View, Align the new object to the view
- enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object
- location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object
- rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object
- layers (boolean array of 20 items, (optional)) – Layer
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bpy.ops.surface.
primitive_nurbs_surface_torus_add
(radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))¶ Construct a Nurbs surface Torus
Parameters: - radius (float in [0, inf], (optional)) – Radius
- view_align (boolean, (optional)) – Align to View, Align the new object to the view
- enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object
- location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object
- rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object
- layers (boolean array of 20 items, (optional)) – Layer