AnimVizMotionPaths(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.AnimVizMotionPaths(bpy_struct)¶ Motion Path settings for animation visualization
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bake_location¶ When calculating Bone Paths, use Head or Tips
HEADSHeads, Calculate bone paths from heads.TAILSTails, Calculate bone paths from tails.
Type: enum in [‘HEADS’, ‘TAILS’], default ‘TAILS’
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frame_after¶ Number of frames to show after the current frame (only for ‘Around Current Frame’ Onion-skinning method)
Type: int in [1, 250000], default 0
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frame_before¶ Number of frames to show before the current frame (only for ‘Around Current Frame’ Onion-skinning method)
Type: int in [1, 250000], default 0
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frame_end¶ End frame of range of paths to display/calculate (not for ‘Around Current Frame’ Onion-skinning method)
Type: int in [-inf, inf], default 0
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frame_start¶ Starting frame of range of paths to display/calculate (not for ‘Around Current Frame’ Onion-skinning method)
Type: int in [-inf, inf], default 0
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frame_step¶ Number of frames between paths shown (not for ‘On Keyframes’ Onion-skinning method)
Type: int in [1, 100], default 0
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show_frame_numbers¶ Show frame numbers on Motion Paths
Type: boolean, default False
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show_keyframe_action_all¶ For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
Type: boolean, default False
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show_keyframe_highlight¶ Emphasize position of keyframes on Motion Paths
Type: boolean, default False
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show_keyframe_numbers¶ Show frame numbers of Keyframes on Motion Paths
Type: boolean, default False
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type¶ Type of range to show for Motion Paths
CURRENT_FRAMEAround Frame, Display Paths of poses within a fixed number of frames around the current frame.RANGEIn Range, Display Paths of poses within specified range.
Type: enum in [‘CURRENT_FRAME’, ‘RANGE’], default ‘RANGE’
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Inherited Properties
Inherited Functions
References