CollisionSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
CollisionSettings
(bpy_struct)¶ Collision settings for object in physics simulation
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absorption
¶ How much of effector force gets lost during collision with this object (in percent)
Type: float in [0, 1], default 0.0
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damping
¶ Amount of damping during collision
Type: float in [0, 1], default 0.0
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damping_factor
¶ Amount of damping during particle collision
Type: float in [0, 1], default 0.0
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damping_random
¶ Random variation of damping
Type: float in [0, 1], default 0.0
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friction_factor
¶ Amount of friction during particle collision
Type: float in [0, 1], default 0.0
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friction_random
¶ Random variation of friction
Type: float in [0, 1], default 0.0
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permeability
¶ Chance that the particle will pass through the mesh
Type: float in [0, 1], default 0.0
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stickiness
¶ Amount of stickiness to surface collision
Type: float in [0, 10], default 0.0
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thickness_inner
¶ Inner face thickness (only used by softbodies)
Type: float in [0.001, 1], default 0.0
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thickness_outer
¶ Outer face thickness
Type: float in [0.001, 1], default 0.0
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use
¶ Enable this objects as a collider for physics systems
Type: boolean, default False
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use_particle_kill
¶ Kill collided particles
Type: boolean, default False
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Inherited Properties
Inherited Functions
References