CompositorNodeTree(NodeTree)¶
base classes — bpy_struct
, ID
, NodeTree
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class
bpy.types.
CompositorNodeTree
(NodeTree)¶ Node tree consisting of linked nodes used for compositing
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chunk_size
¶ Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)
32
32x32, Chunksize of 32x32.64
64x64, Chunksize of 64x64.128
128x128, Chunksize of 128x128.256
256x256, Chunksize of 256x256.512
512x512, Chunksize of 512x512.1024
1024x1024, Chunksize of 1024x1024.
Type: enum in [‘32’, ‘64’, ‘128’, ‘256’, ‘512’, ‘1024’], default ‘32’
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edit_quality
¶ Quality when editing
HIGH
High, High quality.MEDIUM
Medium, Medium quality.LOW
Low, Low quality.
Type: enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’
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render_quality
¶ Quality when rendering
HIGH
High, High quality.MEDIUM
Medium, Medium quality.LOW
Low, Low quality.
Type: enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’
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use_groupnode_buffer
¶ Enable buffering of group nodes
Type: boolean, default False
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use_opencl
¶ Enable GPU calculations
Type: boolean, default False
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use_two_pass
¶ Use two pass execution during editing: first calculate fast nodes, second pass calculate all nodes
Type: boolean, default False
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use_viewer_border
¶ Use boundaries for viewer nodes and composite backdrop
Type: boolean, default False
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Inherited Properties
Inherited Functions