Curve(ID)

base classes — bpy_struct, ID

subclasses — SurfaceCurve, TextCurve

class bpy.types.Curve(ID)

Curve data-block storing curves, splines and NURBS

animation_data

Animation data for this data-block

Type:AnimData, (readonly)
bevel_depth

Bevel depth when not using a bevel object

Type:float in [-inf, inf], default 0.0
bevel_factor_end

Factor that defines to where beveling of spline happens (0=to the very beginning, 1=to the very end)

Type:float in [0, 1], default 0.0
bevel_factor_mapping_end

Determines how the end bevel factor is mapped to a spline

  • RESOLUTION Resolution, Map the bevel factor to the number of subdivisions of a spline (U resolution).
  • SEGMENTS Segments, Map the bevel factor to the length of a segment and to the number of subdivisions of a segment.
  • SPLINE Spline, Map the bevel factor to the length of a spline.
Type:enum in [‘RESOLUTION’, ‘SEGMENTS’, ‘SPLINE’], default ‘RESOLUTION’
bevel_factor_mapping_start

Determines how the start bevel factor is mapped to a spline

  • RESOLUTION Resolution, Map the bevel factor to the number of subdivisions of a spline (U resolution).
  • SEGMENTS Segments, Map the bevel factor to the length of a segment and to the number of subdivisions of a segment.
  • SPLINE Spline, Map the bevel factor to the length of a spline.
Type:enum in [‘RESOLUTION’, ‘SEGMENTS’, ‘SPLINE’], default ‘RESOLUTION’
bevel_factor_start

Factor that defines from where beveling of spline happens (0=from the very beginning, 1=from the very end)

Type:float in [0, 1], default 0.0
bevel_object

Curve object name that defines the bevel shape

Type:Object
bevel_resolution

Bevel resolution when depth is non-zero and no specific bevel object has been defined

Type:int in [0, 32], default 0
cycles

Cycles mesh settings

Type:CyclesMeshSettings, (readonly)
dimensions

Select 2D or 3D curve type

  • 2D 2D, Clamp the Z axis of the curve.
  • 3D 3D, Allow editing on the Z axis of this curve, also allows tilt and curve radius to be used.
Type:enum in [‘2D’, ‘3D’], default ‘2D’
eval_time

Parametric position along the length of the curve that Objects ‘following’ it should be at (position is evaluated by dividing by the ‘Path Length’ value)

Type:float in [-inf, inf], default 0.0
extrude

Amount of curve extrusion when not using a bevel object

Type:float in [0, inf], default 0.0
fill_mode

Mode of filling curve

Type:enum in [‘FULL’, ‘BACK’, ‘FRONT’, ‘HALF’], default ‘FULL’
is_editmode

True when used in editmode

Type:boolean, default False, (readonly)
materials
Type:IDMaterials bpy_prop_collection of Material, (readonly)
offset

Offset the curve to adjust the width of a text

Type:float in [-inf, inf], default 0.0
path_duration

The number of frames that are needed to traverse the path, defining the maximum value for the ‘Evaluation Time’ setting

Type:int in [1, 500000], default 0
render_resolution_u

Surface resolution in U direction used while rendering (zero uses preview resolution)

Type:int in [0, 1024], default 0
render_resolution_v

Surface resolution in V direction used while rendering (zero uses preview resolution)

Type:int in [0, 1024], default 0
resolution_u

Surface resolution in U direction

Type:int in [1, 1024], default 0
resolution_v

Surface resolution in V direction

Type:int in [1, 1024], default 0
shape_keys
Type:Key, (readonly)
show_handles

Display Bezier handles in editmode

Type:boolean, default False
show_normal_face

Display 3D curve normals in editmode

Type:boolean, default False
splines

Collection of splines in this curve data object

Type:CurveSplines bpy_prop_collection of Spline, (readonly)
taper_object

Curve object name that defines the taper (width)

Type:Object
texspace_location

Texture space location

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
texspace_size

Texture space size

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
twist_mode

The type of tilt calculation for 3D Curves

  • Z_UP Z-Up, Use Z-Up axis to calculate the curve twist at each point.
  • MINIMUM Minimum, Use the least twist over the entire curve.
  • TANGENT Tangent, Use the tangent to calculate twist.
Type:enum in [‘Z_UP’, ‘MINIMUM’, ‘TANGENT’], default ‘Z_UP’
twist_smooth

Smoothing iteration for tangents

Type:float in [-inf, inf], default 0.0
use_auto_texspace

Adjust active object’s texture space automatically when transforming object

Type:boolean, default False
use_deform_bounds

Option for curve-deform: Use the mesh bounds to clamp the deformation

Type:boolean, default False
use_fill_caps

Fill caps for beveled curves

Type:boolean, default False
use_fill_deform

Fill curve after applying shape keys and all modifiers

Type:boolean, default False
use_map_taper

Map effect of taper object on actually beveled curve

Type:boolean, default False
use_path

Enable the curve to become a translation path

Type:boolean, default False
use_path_follow

Make curve path children to rotate along the path

Type:boolean, default False
use_radius

Option for paths and curve-deform: apply the curve radius with path following it and deforming

Type:boolean, default False
use_stretch

Option for curve-deform: make deformed child to stretch along entire path

Type:boolean, default False
use_uv_as_generated

Uses the UV values as Generated textured coordinates

Type:boolean, default False
transform(matrix, shape_keys=False)

Transform curve by a matrix

Parameters:
  • matrix (float array of 16 items in [-inf, inf]) – Matrix
  • shape_keys (boolean, (optional)) – Transform Shape Keys
validate_material_indices()

Validate material indices of splines or letters, return True when the curve has had invalid indices corrected (to default 0)

Returns:Result
Return type:boolean

Inherited Properties

Inherited Functions

References