DecimateModifier(Modifier)¶
base classes — bpy_struct
, Modifier
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class
bpy.types.
DecimateModifier
(Modifier)¶ Decimation modifier
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angle_limit
¶ Only dissolve angles below this (planar only)
Type: float in [0, 3.14159], default 0.0
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decimate_type
¶ COLLAPSE
Collapse, Use edge collapsing.UNSUBDIV
Un-Subdivide, Use un-subdivide face reduction.DISSOLVE
Planar, Dissolve geometry to form planar polygons.
Type: enum in [‘COLLAPSE’, ‘UNSUBDIV’, ‘DISSOLVE’], default ‘COLLAPSE’
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delimit
¶ Limit merging geometry
NORMAL
Normal, Delimit by face directions.MATERIAL
Material, Delimit by face material.SEAM
Seam, Delimit by edge seams.SHARP
Sharp, Delimit by sharp edges.UV
UVs, Delimit by UV coordinates.
Type: enum set in {‘NORMAL’, ‘MATERIAL’, ‘SEAM’, ‘SHARP’, ‘UV’}, default {‘NORMAL’}
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face_count
¶ The current number of faces in the decimated mesh
Type: int in [-inf, inf], default 0, (readonly)
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invert_vertex_group
¶ Invert vertex group influence (collapse only)
Type: boolean, default False
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iterations
¶ Number of times reduce the geometry (unsubdivide only)
Type: int in [0, 32767], default 0
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ratio
¶ Ratio of triangles to reduce to (collapse only)
Type: float in [0, 1], default 0.0
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symmetry_axis
¶ Axis of symmetry
Type: enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
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use_collapse_triangulate
¶ Keep triangulated faces resulting from decimation (collapse only)
Type: boolean, default False
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use_dissolve_boundaries
¶ Dissolve all vertices inbetween face boundaries (planar only)
Type: boolean, default False
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use_symmetry
¶ Maintain symmetry on an axis
Type: boolean, default False
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vertex_group
¶ Vertex group name (collapse only)
Type: string, default “”, (never None)
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vertex_group_factor
¶ Vertex group strength
Type: float in [0, 1000], default 0.0
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Inherited Properties
Inherited Functions