DynamicPaintBrushSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
DynamicPaintBrushSettings
(bpy_struct)¶ Brush settings
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invert_proximity
¶ Proximity falloff is applied inside the volume
Type: boolean, default False
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paint_alpha
¶ Paint alpha
Type: float in [0, 1], default 0.0
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paint_color
¶ Color of the paint
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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paint_distance
¶ Maximum distance from brush to mesh surface to affect paint
Type: float in [0, 500], default 0.0
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paint_source
¶ Type: enum in [‘PARTICLE_SYSTEM’, ‘POINT’, ‘DISTANCE’, ‘VOLUME_DISTANCE’, ‘VOLUME’], default ‘VOLUME’
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paint_wetness
¶ Paint wetness, visible in wetmap (some effects only affect wet paint)
Type: float in [0, 1], default 0.0
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particle_system
¶ The particle system to paint with
Type: ParticleSystem
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proximity_falloff
¶ Proximity falloff type
Type: enum in [‘SMOOTH’, ‘CONSTANT’, ‘RAMP’], default ‘CONSTANT’
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ray_direction
¶ Ray direction to use for projection (if brush object is located in that direction it’s painted)
Type: enum in [‘CANVAS’, ‘BRUSH’, ‘Z_AXIS’], default ‘CANVAS’
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smooth_radius
¶ Smooth falloff added after solid radius
Type: float in [0, 10], default 0.0
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smudge_strength
¶ Smudge effect strength
Type: float in [0, 1], default 0.0
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solid_radius
¶ Radius that will be painted solid
Type: float in [0.01, 10], default 0.0
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use_absolute_alpha
¶ Only increase alpha value if paint alpha is higher than existing
Type: boolean, default False
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use_material
¶ Use object material to define color and influence
Type: boolean, default False
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use_negative_volume
¶ Negate influence inside the volume
Type: boolean, default False
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use_paint_erase
¶ Erase / remove paint instead of adding it
Type: boolean, default False
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use_particle_radius
¶ Use radius from particle settings
Type: boolean, default False
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use_proximity_project
¶ Brush is projected to canvas from defined direction within brush proximity
Type: boolean, default False
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use_proximity_ramp_alpha
¶ Only read color ramp alpha
Type: boolean, default False
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use_smudge
¶ Make this brush to smudge existing paint as it moves
Type: boolean, default False
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use_velocity_alpha
¶ Multiply brush influence by velocity color ramp alpha
Type: boolean, default False
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use_velocity_color
¶ Replace brush color by velocity color ramp
Type: boolean, default False
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use_velocity_depth
¶ Multiply brush intersection depth (displace, waves) by velocity ramp alpha
Type: boolean, default False
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velocity_max
¶ Velocity considered as maximum influence (Blender units per frame)
Type: float in [0.0001, 10], default 0.0
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wave_clamp
¶ Maximum level of surface intersection used to influence waves (use 0.0 to disable)
Type: float in [0, 50], default 0.0
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wave_factor
¶ Multiplier for wave influence of this brush
Type: float in [-2, 2], default 0.0
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wave_type
¶ Type: enum in [‘CHANGE’, ‘DEPTH’, ‘FORCE’, ‘REFLECT’], default ‘DEPTH’
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Inherited Properties
Inherited Functions
References