ExplodeModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.ExplodeModifier(Modifier)

Explosion effect modifier based on a particle system

particle_uv

UV map to change with particle age

Type:string, default “”, (never None)
protect

Clean vertex group edges

Type:float in [0, 1], default 0.0
show_alive

Show mesh when particles are alive

Type:boolean, default False
show_dead

Show mesh when particles are dead

Type:boolean, default False
show_unborn

Show mesh when particles are unborn

Type:boolean, default False
use_edge_cut

Cut face edges for nicer shrapnel

Type:boolean, default False
use_size

Use particle size for the shrapnel

Type:boolean, default False
vertex_group
Type:string, default “”, (never None)

Inherited Properties

Inherited Functions