ExplodeModifier(Modifier)¶
base classes — bpy_struct
, Modifier
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class
bpy.types.
ExplodeModifier
(Modifier)¶ Explosion effect modifier based on a particle system
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particle_uv
¶ UV map to change with particle age
Type: string, default “”, (never None)
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protect
¶ Clean vertex group edges
Type: float in [0, 1], default 0.0
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show_alive
¶ Show mesh when particles are alive
Type: boolean, default False
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show_dead
¶ Show mesh when particles are dead
Type: boolean, default False
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show_unborn
¶ Show mesh when particles are unborn
Type: boolean, default False
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use_edge_cut
¶ Cut face edges for nicer shrapnel
Type: boolean, default False
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use_size
¶ Use particle size for the shrapnel
Type: boolean, default False
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vertex_group
¶ Type: string, default “”, (never None)
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Inherited Properties
Inherited Functions