ExplodeModifier(Modifier)¶
base classes — bpy_struct, Modifier
-
class
bpy.types.ExplodeModifier(Modifier)¶ Explosion effect modifier based on a particle system
-
particle_uv¶ UV map to change with particle age
Type: string, default “”, (never None)
-
protect¶ Clean vertex group edges
Type: float in [0, 1], default 0.0
-
show_alive¶ Show mesh when particles are alive
Type: boolean, default False
-
show_dead¶ Show mesh when particles are dead
Type: boolean, default False
-
show_unborn¶ Show mesh when particles are unborn
Type: boolean, default False
-
use_edge_cut¶ Cut face edges for nicer shrapnel
Type: boolean, default False
-
use_size¶ Use particle size for the shrapnel
Type: boolean, default False
-
vertex_group¶ Type: string, default “”, (never None)
-
Inherited Properties
Inherited Functions