GameSoftBodySettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
GameSoftBodySettings
(bpy_struct)¶ Soft body simulation settings for an object in the game engine
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cluster_iterations
¶ Number of cluster iterations
Type: int in [1, 128], default 0
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collision_margin
¶ Collision margin for soft body. Small value makes the algorithm unstable
Type: float in [0.01, 1], default 0.0
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dynamic_friction
¶ Dynamic Friction
Type: float in [0, 1], default 0.0
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linear_stiffness
¶ Linear stiffness of the soft body links
Type: float in [0, 1], default 0.0
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location_iterations
¶ Position solver iterations
Type: int in [0, 10], default 0
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shape_threshold
¶ Shape matching threshold
Type: float in [0, 1], default 0.0
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use_bending_constraints
¶ Enable bending constraints
Type: boolean, default False
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use_cluster_rigid_to_softbody
¶ Enable cluster collision between soft and rigid body
Type: boolean, default False
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use_cluster_soft_to_softbody
¶ Enable cluster collision between soft and soft body
Type: boolean, default False
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use_shape_match
¶ Enable soft body shape matching goal
Type: boolean, default False
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weld_threshold
¶ Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
Type: float in [0, 0.01], default 0.0
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Inherited Properties
Inherited Functions
References