ImagePaint(Paint)¶
base classes — bpy_struct
, Paint
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class
bpy.types.
ImagePaint
(Paint)¶ Properties of image and texture painting mode
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dither
¶ Amount of dithering when painting on byte images
Type: float in [0, 2], default 0.0
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invert_stencil
¶ Invert the stencil layer
Type: boolean, default False
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missing_materials
¶ The mesh is missing materials
Type: boolean, default False, (readonly)
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missing_stencil
¶ Image Painting does not have a stencil
Type: boolean, default False, (readonly)
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missing_texture
¶ Image Painting does not have a texture to paint on
Type: boolean, default False, (readonly)
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missing_uvs
¶ A UV layer is missing on the mesh
Type: boolean, default False, (readonly)
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mode
¶ Mode of operation for projection painting
MATERIAL
Material, Detect image slots from the material.IMAGE
Image, Set image for texture painting directly.
Type: enum in [‘MATERIAL’, ‘IMAGE’], default ‘MATERIAL’
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normal_angle
¶ Paint most on faces pointing towards the view according to this angle
Type: int in [0, 90], default 0
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screen_grab_size
¶ Size to capture the image for re-projecting
Type: int array of 2 items in [512, 16384], default (0, 0)
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seam_bleed
¶ Extend paint beyond the faces UVs to reduce seams (in pixels, slower)
Type: int in [-32768, 32767], default 0
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stencil_color
¶ Stencil color in the viewport
Type: float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
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use_backface_culling
¶ Ignore faces pointing away from the view (faster)
Type: boolean, default False
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use_clone_layer
¶ Use another UV map as clone source, otherwise use the 3D cursor as the source
Type: boolean, default False
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use_normal_falloff
¶ Paint most on faces pointing towards the view
Type: boolean, default False
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use_occlude
¶ Only paint onto the faces directly under the brush (slower)
Type: boolean, default False
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use_stencil_layer
¶ Set the mask layer from the UV map buttons
Type: boolean, default False
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detect_data
()¶ Check if required texpaint data exist
Return type: boolean
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Inherited Properties
Inherited Functions
References