KinematicConstraint(Constraint)¶
base classes — bpy_struct
, Constraint
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class
bpy.types.
KinematicConstraint
(Constraint)¶ Inverse Kinematics
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chain_count
¶ How many bones are included in the IK effect - 0 uses all bones
Type: int in [0, 255], default 0
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distance
¶ Radius of limiting sphere
Type: float in [0, 100], default 0.0
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ik_type
¶ Type: enum in [‘COPY_POSE’, ‘DISTANCE’], default ‘COPY_POSE’
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iterations
¶ Maximum number of solving iterations
Type: int in [0, 10000], default 0
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limit_mode
¶ Distances in relation to sphere of influence to allow
LIMITDIST_INSIDE
Inside, The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance.LIMITDIST_OUTSIDE
Outside, The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance.LIMITDIST_ONSURFACE
On Surface, The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance.
Type: enum in [‘LIMITDIST_INSIDE’, ‘LIMITDIST_OUTSIDE’, ‘LIMITDIST_ONSURFACE’], default ‘LIMITDIST_INSIDE’
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lock_location_x
¶ Constraint position along X axis
Type: boolean, default False
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lock_location_y
¶ Constraint position along Y axis
Type: boolean, default False
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lock_location_z
¶ Constraint position along Z axis
Type: boolean, default False
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lock_rotation_x
¶ Constraint rotation along X axis
Type: boolean, default False
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lock_rotation_y
¶ Constraint rotation along Y axis
Type: boolean, default False
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lock_rotation_z
¶ Constraint rotation along Z axis
Type: boolean, default False
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orient_weight
¶ For Tree-IK: Weight of orientation control for this target
Type: float in [0.01, 1], default 0.0
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pole_angle
¶ Pole rotation offset
Type: float in [-3.14159, 3.14159], default 0.0
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pole_subtarget
¶ Type: string, default “”, (never None)
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reference_axis
¶ Constraint axis Lock options relative to Bone or Target reference
Type: enum in [‘BONE’, ‘TARGET’], default ‘BONE’
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subtarget
¶ Type: string, default “”, (never None)
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use_location
¶ Chain follows position of target
Type: boolean, default False
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use_rotation
¶ Chain follows rotation of target
Type: boolean, default False
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use_stretch
¶ Enable IK Stretching
Type: boolean, default False
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use_tail
¶ Include bone’s tail as last element in chain
Type: boolean, default False
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weight
¶ For Tree-IK: Weight of position control for this target
Type: float in [0.01, 1], default 0.0
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Inherited Properties
Inherited Functions